Problem with minigame load
			
	
						9 years 2 months ago				#1721
		by Sanctus
	
	
		
			
	
			
			 		
													
	
				Problem with minigame load was created by Sanctus			
			
				Hi, i bought l2 localization and minigames. Localization is working fine, very nice asset.
Im having some problem (maybe it is my fault, im new to Unity). When I try to load the minigame in my game, the button loading it doesn't work for like 5-10 secconds, only then the popup shows up if I click it again.. not if i just wait.
This is the code of the button:
I tested with the original prefab and with my personalized prefab.. both have the same problem.
Any idea why this is happening?
Thank you.
					Im having some problem (maybe it is my fault, im new to Unity). When I try to load the minigame in my game, the button loading it doesn't work for like 5-10 secconds, only then the popup shows up if I click it again.. not if i just wait.
This is the code of the button:
//Launch ChestMinigame
GameObject minigame = (GameObject)Instantiate (Resources.Load ("Prefabs/MiniGames/ChestsMinigame"));
minigame.transform.SetParent (TargetCanvas.transform, false);I tested with the original prefab and with my personalized prefab.. both have the same problem.
Any idea why this is happening?
Thank you.
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						9 years 2 months ago				#1722
		by Sanctus
	
	
		
			
	
			
			 		
													
	
				Replied by Sanctus on topic Problem with minigame load			
			
				I belive I fixed this...
Another little issue for me is that your own Localize asset is very hard to use with minigames.. isn't it?
					Another little issue for me is that your own Localize asset is very hard to use with minigames.. isn't it?
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						9 years 2 months ago				#1725
		by Frank
	
	
		
			
				
Hi,
Can I ask why do you feel the localize component is hard to use in the MiniGames?
Normally, you will want to add a Localize component to all your Text objects (e.g. the popup messages for buying coins, the text in the wheel elements, etc)
Then you create a term and assign translations for those elements, and the Localize component will automatically translate the mini-games.
Am I missing anything? Any feedback on this will be greatly appreciated, as my goal is always to make the assets as easy to use as possible.
							
					
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				Replied by Frank on topic Problem with minigame load			
			Sanctus wrote: Another little issue for me is that your own Localize asset is very hard to use with minigames.. isn't it?
Hi,
Can I ask why do you feel the localize component is hard to use in the MiniGames?
Normally, you will want to add a Localize component to all your Text objects (e.g. the popup messages for buying coins, the text in the wheel elements, etc)
Then you create a term and assign translations for those elements, and the Localize component will automatically translate the mini-games.
Am I missing anything? Any feedback on this will be greatly appreciated, as my goal is always to make the assets as easy to use as possible.
Are you
 Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you
 Please lets us know how to improve it!
  Please lets us know how to improve it!
To get the betas as soon as they are ready, 
	check this out
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						4 years 7 months ago				#4254
		by RonBlade
	
	
		
			
	
			
			 		
													
	
				Replied by RonBlade on topic Problem with minigame load			
			
				
	Does Edubirdie actually work
? Get to know about it from the review I've written for you. I want to warn you about this academic helper.			
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