App name localisation not work on Android
unity 5.6
i2 2.7.0.a2
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I just tested a clean project with I2 Localization and the app name changed as you did, and its working as expected in the devices I tried.
Could you verify that is not working for you in an empty project? (to rule out any setup issue when the plugin was installed in your game project).
Also, could you verify that the App_Name term was created in the I2Languages.prefab (and not in one of the Sources in the scenes)?
Thanks,
Frank
EDIT: Also, can I ask you what language is set in your phone? Is that same language in your LanguageSource?
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Are you Please lets us know how to improve it!
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Frank wrote: Hi,
I just tested a clean project with I2 Localization and the app name changed as you did, and its working as expected in the devices I tried.
Could you verify that is not working for you in an empty project? (to rule out any setup issue when the plugin was installed in your game project).
Also, could you verify that the App_Name term was created in the I2Languages.prefab (and not in one of the Sources in the scenes)?
Thanks,
Frank
EDIT: Also, can I ask you what language is set in your phone? Is that same language in your LanguageSource?
Hi, not work on empty project. App_Name term was created in the i2Languages.prefab. My language is set to Chinese(simple).
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Will check that the mapping for those are correct and get you a fix ASAP.
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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I made a few changes to the way it builds for android.
Can you download the (2.6.12 f1) version and see if it works correctly for you now?
Thanks,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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You mentioned that in this latest version, you made a few changes to the way it builds for Android. Hopefully that means I will never have to remove/reinstall again. Fingers crossed.
Nevertheless, I wonder if you can implement a function/button whereby I can force the I2 plugin to do some kind of resetting/overwriting of settings so that I don't need to remove/reinstall? Like perhaps you're writing something to the Android Manifest that gets overwritten by whatever else I'm doing? If so, then this new function/button would allow me to tell I2 to re-establish it's Android Manifest code? I only using the Android Manifest as a figurative example, as I'm not sure what exactly in your plugin gets restored via a remove/reinstall rather than just a reinstall.
Also I wonder if the act of updating TextMeshPro to a new version, results in something in your plugin getting overwritten?
Thank you
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