2D Toolkit problem
- kreischweide
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10 years 5 months ago #162
by kreischweide
2D Toolkit problem was created by kreischweide
Hey,
I'm encoutering a small problem using the Tk2dUITextInput script. It uses a "Empty Display label" for the empty onfocused state of a TextBox. Problem is the localize script does not translate mesh correctly on the first load. Only after I selected the item and reset the focus the content gets translated.
Is there a known workaround for this?
I'm encoutering a small problem using the Tk2dUITextInput script. It uses a "Empty Display label" for the empty onfocused state of a TextBox. Problem is the localize script does not translate mesh correctly on the first load. Only after I selected the item and reset the focus the content gets translated.
Is there a known workaround for this?
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10 years 5 months ago #164
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic 2D Toolkit problem
Hi,
The plugin currently doesn't support TextInput on 2DToolkit. You could add a check for that case in the Localize2DToolKit.cs at the DoLocalize_tk2dTextMesh.
Nonetheless, I will test that case and try adding a solution.
Thanks a lot,
Frank
The plugin currently doesn't support TextInput on 2DToolkit. You could add a check for that case in the Localize2DToolKit.cs at the DoLocalize_tk2dTextMesh.
Nonetheless, I will test that case and try adding a solution.
Thanks a lot,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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10 years 5 months ago - 10 years 5 months ago #172
by kreischweide
Replied by kreischweide on topic 2D Toolkit problem
Thank you!
I've had a strange bug where the PlayerPrefs["I2 Language"] were set to "Africaans" and would stay, though only en_US and de_DE are available in the languages tab. I had to delete the complete PlayerPrefs to get it working again.
It's where I noticed a strange thing in the LocalizationManager: HasLanguage(s) seems to always report three working languages, even now. Afrikaans, Englisch (United States) and German (Germany). I've iterated over Sources[n].mLanguages[m] and always get those three back. Maybe its okay, but it seems strange.
I've had a strange bug where the PlayerPrefs["I2 Language"] were set to "Africaans" and would stay, though only en_US and de_DE are available in the languages tab. I had to delete the complete PlayerPrefs to get it working again.
It's where I noticed a strange thing in the LocalizationManager: HasLanguage(s) seems to always report three working languages, even now. Afrikaans, Englisch (United States) and German (Germany). I've iterated over Sources[n].mLanguages[m] and always get those three back. Maybe its okay, but it seems strange.
Last edit: 10 years 5 months ago by kreischweide.
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