Bug fix for TextMesh pro and RTL
7 years 7 months ago - 7 years 7 months ago #2139
by mcmorry
Bug fix for TextMesh pro and RTL was created by mcmorry
Hi,
I found and fixed a bug connected with Text Mesh Pro and Arabic text.
Wen Text Mesh Pro try to wrap an RTL fails if the isRightToLeftText property is not set.
What I did to resolve it, was to change inside the LocalizeTextMeshPro file, the two methods DoLocalize_TMPLabel and DoLocalize_TMPUGUILabel.
After setting the alignment I also set the isRightToLeftText property of TMP.
The issue is that after doing this TMP expects to receive the text reversed. I don't know why, but I found this solution in his forum: forum post
Here is the code for the two metods:
I also added somewhere in the file the ReverseText method:
Let me know if you foresee some issue after this change and if you can integrate it in next versions.
I found and fixed a bug connected with Text Mesh Pro and Arabic text.
Wen Text Mesh Pro try to wrap an RTL fails if the isRightToLeftText property is not set.
What I did to resolve it, was to change inside the LocalizeTextMeshPro file, the two methods DoLocalize_TMPLabel and DoLocalize_TMPUGUILabel.
After setting the alignment I also set the isRightToLeftText property of TMP.
The issue is that after doing this TMP expects to receive the text reversed. I don't know why, but I found this solution in his forum: forum post
Here is the code for the two metods:
mTarget_TMPLabel.alignment = LocalizationManager.IsRight2Left ? mAlignmentTMPro_RTL : mAlignmentTMPro_LTR;
mTarget_TMPLabel.isRightToLeftText = LocalizationManager.IsRight2Left;
if (LocalizationManager.IsRight2Left) MainTranslation = ReverseText(MainTranslation);
I also added somewhere in the file the ReverseText method:
string ReverseText(string source) {
char[] output = new char[source.Length];
for (int i = 0; i < source.Length; i++)
{
output[(output.Length - 1) - i] = source[i];
}
return new string(output);
}
Let me know if you foresee some issue after this change and if you can integrate it in next versions.
Last edit: 7 years 7 months ago by mcmorry.
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7 years 7 months ago #2140
by Frank
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Replied by Frank on topic Bug fix for TextMesh pro and RTL
Hi,
Thanks a lot for finding a solution to this.
I verified it and added the fix to v2.6.11b4, which is now in the beta folder.
Thanks!
Frank
Thanks a lot for finding a solution to this.
I verified it and added the fix to v2.6.11b4, which is now in the beta folder.
Thanks!
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
The following user(s) said Thank You: mcmorry
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