Textmesh Pro not recognized...
- DavidJumpsuit
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8 years 1 week ago #1916
by DavidJumpsuit
Replied by DavidJumpsuit on topic Textmesh Pro not recognized...
Hey,
we are using:
Unity 5.3.5f1
tmpro 1.0.54.52
l2 Localization 2.6.8 f4
Adding a TextMeshPro or TextMeshPro_Pre53 defines did not work. ('TextMeshPro' was removed from the list by unity after applying it, 'TextMeshPro_Pre53' caused an compilation error).
You mentioned a demo of l2 Localization. Where can we get it?
cheers,
David
we are using:
Unity 5.3.5f1
tmpro 1.0.54.52
l2 Localization 2.6.8 f4
Adding a TextMeshPro or TextMeshPro_Pre53 defines did not work. ('TextMeshPro' was removed from the list by unity after applying it, 'TextMeshPro_Pre53' caused an compilation error).
You mentioned a demo of l2 Localization. Where can we get it?
cheers,
David
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8 years 1 week ago #1917
by Frank
That's normally the behavior you want, but because of the Unity changes to their build target enum, then the detection is trying to clear that define from the "invalid" targets.
2.6.9 fixes that. But you can also bypass the build settings to be cleared, by clicking the menu to disable the "Force detection" of the plugins.
Another workaround is to manually delete the Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs and then add the TextMeshPro define to the Script Build Defines
Just sent an email with your unity invoice number and you can have access to the beta folder
Hope that helps,
Frank
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Replied by Frank on topic Textmesh Pro not recognized...
Yes, if you have that TMPro version, then TextMeshPro_Pre53 shouldn't be used and will give errors.'TextMeshPro_Pre53' caused an compilation error
Haha, sorry, that happens because the plugin tries finding TextMeshPro after it recompiles, and can't find it for IOS, so it removes it automatically from the list to avoid issues.'TextMeshPro' was removed from the list by unity after applying it
That's normally the behavior you want, but because of the Unity changes to their build target enum, then the detection is trying to clear that define from the "invalid" targets.
2.6.9 fixes that. But you can also bypass the build settings to be cleared, by clicking the menu to disable the "Force detection" of the plugins.
Another workaround is to manually delete the Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs and then add the TextMeshPro define to the Script Build Defines
inter-illusion.com/forum/i2-localization...ssing-early-versionsYou mentioned a demo of l2 Localization. Where can we get it?
Just sent an email with your unity invoice number and you can have access to the beta folder
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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8 years 1 week ago #1918
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Textmesh Pro not recognized...
BTW, I also sent 2.6.9b1 to the AssetStore, so as soon as the unity team approve it, the fix will be available in the AssetStore.
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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- DavidJumpsuit
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8 years 1 week ago #1921
by DavidJumpsuit
Replied by DavidJumpsuit on topic Textmesh Pro not recognized...
Hey : ) What's the email adress I can use for sending you the invoice number?
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8 years 1 week ago #1922
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Textmesh Pro not recognized...
This email address is being protected from spambots. You need JavaScript enabled to view it.
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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7 years 11 months ago #1964
by DavidJumpsuit
Replied by DavidJumpsuit on topic Textmesh Pro not recognized...
Hey, thanks for your support. The problem was solved by re-installing tmpro and i2Loc. cheers, David
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