Textmesh Pro not recognized...

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6 years 3 months ago #3233 by fanaei
Hi.
I have almost the same problem. The localize script get the component name as a term instead of getting the text.
Also in your sample scene, if I click on flags, the texts don't change.

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6 years 3 months ago #3234 by Frank
Hi,
Could it be that you don't have TextMeshPro enabled as a Target in I2 Localization?
inter-illusion.com/assets/I2Localization...lizationTargets.html

In the screenshot, I see that the Target is set to "Prefab" instead of "TextMeshPro Label"
So the plugin is trying to find a Prefab with that name instead of just changing the label's text

Hope that helps,
Frank

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6 years 3 months ago #3235 by fanaei
Because I dont't have Textmesh pro as a target, the only option is prefab.

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6 years 3 months ago #3236 by fanaei
Because I dont't have Textmesh pro as a target, the only option is prefab.

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6 years 3 months ago - 6 years 3 months ago #3237 by Frank
Did you follow the steps in this link to enable TextMeshPro as a target?
inter-illusion.com/assets/I2Localization...lizationTargets.html

Is "TextMeshPro" in your Scripting Define Symbols?
What version of TMP, Unity and I2 Localization are you using?
Are you getting any compile error or other warnings?

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Are you :-( Please lets us know how to improve it!
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Last edit: 6 years 3 months ago by Frank.

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6 years 3 months ago #3238 by fanaei
Yeah I followed those steps. defined TextMeshPro and I don't have any compile error.
I'm using Unity2018.2 plus latest version of I2 localization.

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