Activating a GameObject caused hiccups of ~100ms

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8 years 2 months ago #1813 by buxy
Hi I2 team!

I am using version 2.6.6 b1. Enabling a (UGUI) window's GameObject caused a sudden brief slowdown. I have pinpointed the problem:

ResourceManager.cs:131 invoked a Resources.UnloadUnusedAssets(); call.

As we are working on a quite big game, the implicit call of GC.MarkDependencies(); takes an enormous time. We are managing resources ourselves, so it was an unpleasant surprise. Please consider not making this call, or doing it in a more delicate way.

Thanks,
BuXY

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8 years 2 months ago #1816 by Frank
Hi,
Thanks for pointing this out!
I was going to remove that call anyways, as in Unity 5 it shouldn't be needed after every resource unload, but it was there for safety.
In your case, its safe to remove it, in the next release I will schedule it to only happen once and not in the frame you switch languages (as that frame is quite expensive as is)

Thanks,
Frank

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7 years 9 months ago #2096 by ModernAlchemist
We just tracked down a nasty bug on iOS IL2CPP which caused our game to randomly crash because of this call "Resources.UnloadUnusedAssets();".
Unity left is with no stack trace whatsoever and the error message looked similar to this: forum.unity3d.com/threads/il2cpp-crashes...nd-loadlevel.316775/ and forum.unity3d.com/threads/unity-5-crash-...assetbundles.380944/

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