Failed to Resolve Arabic Support
8 years 4 months ago #1686
by actraiser
Failed to Resolve Arabic Support was created by actraiser
Hello,
I am running Unity 5.4 f3 (latest stable). I just updated to i2 Localization 2.6.7 f5 and when I try to build (iOS on a Mac) it will abort the process with the following error:
AssemblyResolutionException: Failed to resolve assembly: 'ArabicSupport, Version=1.0.5079.40370, Culture=neutral, PublicKeyToken=null'
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters)
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
I don't use Arabic in my project by the way. Is there any hint how to deal with this message? Running the game in the Editor works fine by the way (including the translations).
Best
-act
I am running Unity 5.4 f3 (latest stable). I just updated to i2 Localization 2.6.7 f5 and when I try to build (iOS on a Mac) it will abort the process with the following error:
AssemblyResolutionException: Failed to resolve assembly: 'ArabicSupport, Version=1.0.5079.40370, Culture=neutral, PublicKeyToken=null'
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters)
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
I don't use Arabic in my project by the way. Is there any hint how to deal with this message? Running the game in the Editor works fine by the way (including the translations).
Best
-act
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8 years 4 months ago #1687
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Failed to Resolve Arabic Support
Hi,
My bad, I set a new dll for the RTL conversion but seems that I didn't add all CPUs. I will correct that and reupload.
To fix the issue, select dll at Assets\I2\Localization\Dlls\RTLParser.dll
and in the inspector, enable all of the CPU types (x86, etc).
Hope that helps, and sorry for this!
Frank
My bad, I set a new dll for the RTL conversion but seems that I didn't add all CPUs. I will correct that and reupload.
To fix the issue, select dll at Assets\I2\Localization\Dlls\RTLParser.dll
and in the inspector, enable all of the CPU types (x86, etc).
Hope that helps, and sorry for this!
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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8 years 4 months ago #1688
by actraiser
Replied by actraiser on topic Failed to Resolve Arabic Support
Hi Frank, thank you for the quick response. I still get the error after setting the CPUs like in the attached screenshot. I can only check CPUs in the second tab by the way (Standalone Settings) and not in the iOS-Tab (which is the version I want to build). Any other idea or can you send me a build that you think will work?
Best
-act
Best
-act
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8 years 4 months ago #1689
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Failed to Resolve Arabic Support
Hi,
Can you try this: (sorry I can't do this myself now as I'm not in my computer until later today)
Can you delete the RTLParser.dll and RTLParser.dll.meta files
and copy the two files in this zip into the dll folder?
Hope that helps,
Frank
Can you try this: (sorry I can't do this myself now as I'm not in my computer until later today)
Can you delete the RTLParser.dll and RTLParser.dll.meta files
and copy the two files in this zip into the dll folder?
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
The following user(s) said Thank You: actraiser
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8 years 4 months ago #1691
by actraiser
Replied by actraiser on topic Failed to Resolve Arabic Support
Hello Frank,
replacing the files did work and the game compiles fine again! Thanks again for the incredible fast response!
Best
-act
replacing the files did work and the game compiles fine again! Thanks again for the incredible fast response!
Best
-act
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