How to localize SpriteRender?

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8 years 4 months ago #1598 by fengxiang23
Hi,
Firstly, I'd like to thank you for creating such an awesome tools. XD

What I want to know is whether can I do localize on SpriteRender? I hope I can change the sprite of the SpriteRender.
I try to read the code and it seems that there is no SpriteRender as target. but there is a Sprite type in the term.

So, what is the best way to do this? write a custom script to handle or localize a Prefab instead? May be you have a perfect way.
Thanks a lot!

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8 years 4 months ago #1599 by Frank
Replied by Frank on topic How to localize SpriteRender?
Hi,
I'm surprised no one asked for localizing the SpriteRenderer before!!

Luckily, the plugin was designed to allow localizing new targets really easy, so I went and modified the plugin to allow localizing SpriteRenderers as well.
I uploaded version 2.6.7a4 to the beta folder, and it allows selecting SpriteRenderer as the target!





Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out
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8 years 4 months ago #1600 by fengxiang23
you are soooooooooo sweet!
Thank you so much!!!

Besides, I find that there is no update in Asset Store for now. How can I get a Beta version?

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8 years 4 months ago #1601 by Frank
Replied by Frank on topic How to localize SpriteRender?
Hi,
The latest version is in the Beta Folder. It takes about 2 weeks for the asset store to release and approve each version, so I upload any new update to the beta folder for users to get them without having to wait.

I can grant you access to the beta folder if you send me an email with your invoice number:
inter-illusion.com/forum/i2-localization...ng-early-versions#38

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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