How to localize SpriteRender?
- fengxiang23
- Topic Author
- Offline
- New Member
Less
More
- Posts: 2
- Thank you received: 0
8 years 4 months ago #1598
by fengxiang23
How to localize SpriteRender? was created by fengxiang23
Hi,
Firstly, I'd like to thank you for creating such an awesome tools. XD
What I want to know is whether can I do localize on SpriteRender? I hope I can change the sprite of the SpriteRender.
I try to read the code and it seems that there is no SpriteRender as target. but there is a Sprite type in the term.
So, what is the best way to do this? write a custom script to handle or localize a Prefab instead? May be you have a perfect way.
Thanks a lot!
Firstly, I'd like to thank you for creating such an awesome tools. XD
What I want to know is whether can I do localize on SpriteRender? I hope I can change the sprite of the SpriteRender.
I try to read the code and it seems that there is no SpriteRender as target. but there is a Sprite type in the term.
So, what is the best way to do this? write a custom script to handle or localize a Prefab instead? May be you have a perfect way.
Thanks a lot!
Please Log in or Create an account to join the conversation.
8 years 4 months ago #1599
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic How to localize SpriteRender?
Hi,
I'm surprised no one asked for localizing the SpriteRenderer before!!
Luckily, the plugin was designed to allow localizing new targets really easy, so I went and modified the plugin to allow localizing SpriteRenderers as well.
I uploaded version 2.6.7a4 to the beta folder, and it allows selecting SpriteRenderer as the target!
Hope that helps,
Frank
I'm surprised no one asked for localizing the SpriteRenderer before!!
Luckily, the plugin was designed to allow localizing new targets really easy, so I went and modified the plugin to allow localizing SpriteRenderers as well.
I uploaded version 2.6.7a4 to the beta folder, and it allows selecting SpriteRenderer as the target!
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
The following user(s) said Thank You: fengxiang23
Please Log in or Create an account to join the conversation.
- fengxiang23
- Topic Author
- Offline
- New Member
Less
More
- Posts: 2
- Thank you received: 0
8 years 4 months ago #1600
by fengxiang23
Replied by fengxiang23 on topic How to localize SpriteRender?
you are soooooooooo sweet!
Thank you so much!!!
Besides, I find that there is no update in Asset Store for now. How can I get a Beta version?
Thank you so much!!!
Besides, I find that there is no update in Asset Store for now. How can I get a Beta version?
Please Log in or Create an account to join the conversation.
8 years 4 months ago #1601
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic How to localize SpriteRender?
Hi,
The latest version is in the Beta Folder. It takes about 2 weeks for the asset store to release and approve each version, so I upload any new update to the beta folder for users to get them without having to wait.
I can grant you access to the beta folder if you send me an email with your invoice number:
inter-illusion.com/forum/i2-localization...ng-early-versions#38
Hope that helps,
Frank
The latest version is in the Beta Folder. It takes about 2 weeks for the asset store to release and approve each version, so I upload any new update to the beta folder for users to get them without having to wait.
I can grant you access to the beta folder if you send me an email with your invoice number:
inter-illusion.com/forum/i2-localization...ng-early-versions#38
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
Please Log in or Create an account to join the conversation.
Time to create page: 0.175 seconds