Upgrading to Unity 5.3.3p2 from 5.3.2 broke things
8 years 9 months ago - 8 years 9 months ago #1308
by kylerwk
Upgrading to Unity 5.3.3p2 from 5.3.2 broke things was created by kylerwk
Hello,
Just tried upgrading to Unity 5.3.3p2 from 5.3.2. I'm using 2.6.4 F3
I'm getting lots of errors like this in the console. And I am not able to look at any localization inspectors for objects in my scene. Only when the scene is running do the Localization inspectors show up.
I also can't even see the global source in an inspector until I run the game once.
Hopefully you can fix this soon!
The localization in the game seem to work.
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizeInspector.OnEnable () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:55)
and
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizationManager.InitializeIfNeeded () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:101)
I2.Loc.LocalizationManager.get_CurrentLanguage () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:14)
I2.Loc.Localize.OnLocalize (Boolean Force) (at Assets/I2/Localization/Scripts/Localize.cs:118)
I2.Loc.LocalizeInspector.OnDisable () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:87)
and
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizeInspector.OnInspectorGUI () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:116)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1231)
UnityEditor.DockArea:OnGUI()
and
Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEditor.DockArea:OnGUI()
Just tried upgrading to Unity 5.3.3p2 from 5.3.2. I'm using 2.6.4 F3
I'm getting lots of errors like this in the console. And I am not able to look at any localization inspectors for objects in my scene. Only when the scene is running do the Localization inspectors show up.
I also can't even see the global source in an inspector until I run the game once.
Hopefully you can fix this soon!
The localization in the game seem to work.
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizeInspector.OnEnable () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:55)
and
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizationManager.InitializeIfNeeded () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:101)
I2.Loc.LocalizationManager.get_CurrentLanguage () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:14)
I2.Loc.Localize.OnLocalize (Boolean Force) (at Assets/I2/Localization/Scripts/Localize.cs:118)
I2.Loc.LocalizeInspector.OnDisable () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:87)
and
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: I2ResourceManager. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:23)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:283)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:255)
I2.Loc.LocalizeInspector.OnInspectorGUI () (at Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs:116)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1231)
UnityEditor.DockArea:OnGUI()
and
Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEditor.DockArea:OnGUI()
Last edit: 8 years 9 months ago by kylerwk. Reason: grammar
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8 years 9 months ago #1309
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Upgrading to Unity 5.3.3p2 from 5.3.2 broke things
Hi,
Thanks for reporting this issue. Seems that in the newest unity versions, DontDestroyOnLoad are enforced better
You can fix it by replacing the pInstance property by the following code:
(ResourceManager.cs line 10-30)
Also, you can get that fix and a few others by downloading v2.6.5a2 version from the beta folder.
Hope that helps,
Frank
Thanks for reporting this issue. Seems that in the newest unity versions, DontDestroyOnLoad are enforced better
You can fix it by replacing the pInstance property by the following code:
(ResourceManager.cs line 10-30)
public static ResourceManager pInstance
{
get {
bool changed = mInstance==null;
if (mInstance==null)
mInstance = (ResourceManager)Object.FindObjectOfType(typeof(ResourceManager));
if (mInstance==null)
{
GameObject GO = new GameObject("I2ResourceManager", typeof(ResourceManager));
GO.hideFlags = GO.hideFlags | HideFlags.HideAndDontSave; // Only hide it if this manager was autocreated
mInstance = GO.GetComponent<ResourceManager>();
}
if (changed && Application.isPlaying)
DontDestroyOnLoad(mInstance.gameObject);
return mInstance;
}
}
static ResourceManager mInstance;
Also, you can get that fix and a few others by downloading v2.6.5a2 version from the beta folder.
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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8 years 9 months ago #1310
by kylerwk
Replied by kylerwk on topic Upgrading to Unity 5.3.3p2 from 5.3.2 broke things
Thanks Frank! That fixed it right up!
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