Android Build Failure: Plugin conflicts

More
8 years 11 months ago #1183 by MooseMouse
Hi Frank,

I am getting Android build failures, and I believe it is due to conflicts with your plugin (both v2.6.2b2 and v2.6.3a2) and others (Heyzap, prime31), but I am not sure what is going on. Here is the console log:


CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/shawn/Library/Android/sdk/build-tools/22.0.1/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/shawn/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.heyzap:com.prime31.IAB:com.prime31.PlayGameServices:com.pushok.test:com.everyplay.Everyplay:com.facebook.android:com.google.android.gms:com.*********.**********:com.unity3d.ads.android -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/everyplay/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/facebook/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/google-play-services_lib/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unityads/res"

stderr[
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_da
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_de
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_el
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_en
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_es
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fi
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_it
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ja
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ko
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_nl
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_pt
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ru
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_sv
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_tr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_zh
]
stdout[

]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()



Do you have any thoughts on how to resolve this?

Thanks!
Shawn

Please Log in or Create an account to join the conversation.

More
8 years 11 months ago #1184 by Frank
Hi,
There was a problem with the Android Store Integration that generated files with a wrong path. I just sent a fix to the assetstore.
The new version (2.6.3 a3) can be downloaded from the beta folder.

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

Please Log in or Create an account to join the conversation.

More
8 years 11 months ago #1186 by MooseMouse
Thanks of the quick fix :)
Will download now.

Please Log in or Create an account to join the conversation.

Time to create page: 0.130 seconds
Template by JoomlaShine