Webgl under unity 5.0.1
- KasparLund
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9 years 8 months ago #628
by KasparLund
Webgl under unity 5.0.1 was created by KasparLund
Hi I had to remove the arabic support dll and corresponding lines in the source in order to compile for webgl under unity 5.0.1.
Otherwise i got problems with the UnusedBytecodeStripper2.
Please have a look into it
Otherwise i got problems with the UnusedBytecodeStripper2.
Please have a look into it
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9 years 8 months ago #629
by Frank
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Replied by Frank on topic Webgl under unity 5.0.1
Thanks for reporting this issue. I will get a solution ASAP.
Thanks,
Frank
Thanks,
Frank
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9 years 6 months ago #665
by KasparLund
Replied by KasparLund on topic Webgl under unity 5.0.1
Hi Frank
Any news on the webgl support ?
best kaspar
Any news on the webgl support ?
best kaspar
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9 years 6 months ago #671
by Frank
Are you Give I2L 5 stars!
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Replied by Frank on topic Webgl under unity 5.0.1
Hi,
I have been working on a different solution for RTL languages. To make it work on multi-line texts and remove the dependency of the ArabicFixer dll.
However, it have taken longer than expected as I have been traveling most of this last month.
Most likely I will push that branch to version 3 and will release a quick fix for avoiding missing the dll reference on WebGL.
Sorry for the delay,
Frank
I have been working on a different solution for RTL languages. To make it work on multi-line texts and remove the dependency of the ArabicFixer dll.
However, it have taken longer than expected as I have been traveling most of this last month.
Most likely I will push that branch to version 3 and will release a quick fix for avoiding missing the dll reference on WebGL.
Sorry for the delay,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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9 years 6 months ago #682
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Webgl under unity 5.0.1
Hi,
I have been testing a lot the plugin on Unity 5.0.1 for WebGL. And no matter what its done (even if the plugin is not used at all), you get the errors when stripping is enabled.
Fortunately, Unity fixed those issues on 5.0.2 (I tested 5.0.2p2) and no matter what stripping method you select, the plugin is able to deploy to WebGL and do the RTL conversion.
That's the bad about WebGL been still a preview feature. But well, at least is fixed now!!
I have been testing a lot the plugin on Unity 5.0.1 for WebGL. And no matter what its done (even if the plugin is not used at all), you get the errors when stripping is enabled.
Fortunately, Unity fixed those issues on 5.0.2 (I tested 5.0.2p2) and no matter what stripping method you select, the plugin is able to deploy to WebGL and do the RTL conversion.
That's the bad about WebGL been still a preview feature. But well, at least is fixed now!!
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
Please Log in or Create an account to join the conversation.
- KasparLund
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9 years 6 months ago #683
by KasparLund
Replied by KasparLund on topic Webgl under unity 5.0.1
Thanks i will put it to work
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