Is there document for In Game Dynamic Translations

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9 years 8 months ago #549 by pchui38
Dear all,

It seems the In Game Dynamic Translations is a new feature added into I2 Localisation.
I am thinking to buy this Unity plugin before this new feature, however, I couldn't find any document talking this topic.
Has the latest document men

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tioned about how to use this feature of In Game Dynamic Translations?

Thank you for your notice!

Best Regards,
Peter :)

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9 years 8 months ago - 9 years 8 months ago #550 by Frank
Hi,
I have been rewriting the documentation as some of it is referring to old versions. But I haven't finished yet. The new doc will be ready for sure for when the Crowd Localization feature is released as that changes some of the editor interfaces.

As for the In Game Dynamic Translations, there is an example scene with the scripts showing how to use it.

Nonetheless, is pretty simple: This are the two functions you can call:
GoogleTranslation.Translate( string text, string LanguageCodeFrom, string LanguageCodeTo, Action<string> OnTranslationReady )
and 
GoogleTranslation.ForceTranslate ( string text, string LanguageCodeFrom, string LanguageCodeTo );

They both translate the text from the given language (can be "auto") into the target language. The first function is async, so it returns right away and when the google returns the translation, it calls the callback function with the translation.

The ForceTranslate function works the same, but blocks the game until google returns the translation.

Hope that helps.

Thanks,
Frank

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Last edit: 9 years 8 months ago by Frank.
The following user(s) said Thank You: pchui38

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9 years 8 months ago #551 by pchui38
Thank you Frank,

Very much appreciated for your prompt reply & instructions..
And I've just bought your plugin.. LOoks great!!

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