Language prefab not loaded

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9 years 11 months ago #397 by tman1978
Hello:

I have my language prefab in the following folder: Assets/[SOME_OTHER_FOLDER]/Resources/I2

I have found that if I do not expand this folder and select the prefab before I run the scene in the editor or do a build, the prefab doesn't get loaded and none of my translations are visible in the scene. Once I select the prefab in the editor window and re-run the scene or do a rebuild, the prefab gets loaded. Is this by design? I hope not because it is very annoying and I would hate to forget to do this before I do a build that I'm going to publish.

I'm running Unity 4.6.1 on Windows and I have version 2.3.0 of I2 installed.

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9 years 11 months ago - 9 years 11 months ago #398 by Frank
Replied by Frank on topic Language prefab not loaded
The I2Languages.prefab should be in the Resources, not in a subfolder.

Assets/[SOME_OTHER_FOLDER]/Resources/I2/I2Languages.prefab will not work
Assets/[SOME_OTHER_FOLDER]/I2/Resources/I2Languages.prefab will work

If you want the plugin to load from "xxx/Resources/I2" you will need to change the LocalizationManager.cs line 168
from
GameObject Prefab = (ResourceManager.pInstance.GetAsset<GameObject>("I2Languages"));

into
GameObject Prefab = (ResourceManager.pInstance.GetAsset<GameObject>("I2/I2Languages"));

Hope that helps,
Frank

EDIT: Also, be aware that there should be only one I2Languages.prefab in the project.

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Last edit: 9 years 11 months ago by Frank.
The following user(s) said Thank You: tman1978

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9 years 11 months ago #399 by tman1978
Replied by tman1978 on topic Language prefab not loaded
Gotcha. Thanks for the quick response.

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