Unity 2018 and TextMeshPro

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6 years 6 months ago - 6 years 6 months ago #3113 by wagenheimer
Hi!

TextMeshPro does not work on Unity 2018.2, it fails with this error.

"No script asset for LocalizeTarget_TextMeshPro_UGUI. Check that the definition is in a file of the same name."

To fix it, please rename the LocalizeTarget_TextMeshPro.cs to LocalizeTarget_TextMeshPro_UGUI.cs and this will make it work!

Please, fix it on a next release!

Edit... Changing it fixed the error, but it still does not work. It does not show Material as a Secondary Term and does not work at all.

Thanks
Last edit: 6 years 6 months ago by wagenheimer. Reason: Bug Found

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6 years 6 months ago #3114 by Frank
Replied by Frank on topic Unity 2018 and TextMeshPro

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
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6 years 6 months ago #3121 by jvincealo
TextMeshPro is also not working in Unity 2017.2, I'm currently using v2.8.6 f2 and the Localize can only detect the prefab as the target

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6 years 6 months ago #3122 by Frank
Replied by Frank on topic Unity 2018 and TextMeshPro

jvincealo wrote: TextMeshPro is also not working in Unity 2017.2, I'm currently using v2.8.6 f2 and the Localize can only detect the prefab as the target


Can you please describe a bit more your problem?
- Are you getting any compile errors? Or other messages in the Console?

- Did you enable TextMeshPro as a target?
inter-illusion.com/assets/I2Localization...lizationTargets.html

- Did you try doing a clean install in case the unity package left old files
(i.e. delete I2 folder and reinstall the plugin)

- If there was an issue and the plugin only detected Prefab, then, when the issue is fixed, you have to click in the popup and change the target from Prefab to TextMeshPro.

- Are you using TextMeshPro from AssetStore or from Package Manager?

Please let me know if that fixes your problem and a bit more context about it so that I could narrow the solution for you.
Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
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6 years 6 months ago #3125 by jvincealo
The TextMeshPro wasn't getting detected as a target. The Force Detection solution worked. Thanks!

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