Trying to change owner of license

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6 years 3 days ago #2942 by TBaileyPhaserlock
The person who originally purchased the I2 license I'm using doesn't work at the company anymore, so I need to change the associated email with the I2 license so I can upgrade and continue working.

How do I do this?

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6 years 3 days ago #2943 by Frank
Hi,
If you are referring to the Assetstore email, I have no control over that.
Unity doesn't allow publishers to modify any assetstore accounts settings, sorry. You can email This email address is being protected from spambots. You need JavaScript enabled to view it. and they should be able to help you better.

Said that, what I can do, its to give you access to the beta folder. I publish there all versions of I2 Localization (both released and unreleased ones). If you email me your Invoice ID, I can send you an invite.

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
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6 years 3 days ago #2945 by TBaileyPhaserlock
I guess a better way to put it would be, I want to purge the project of I2 temporarily, repurchase it with my email address, and then reset up the project with my purchased version of I2 being used, instead of the old one.

How would I go about that?

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6 years 3 days ago #2946 by Frank
- delete the Assets\I2 folder (all your localization data will be kept safe in Assets\Resources\I2Languages.prefab)
- Purchase I2 Localization
- Download and install

If you are using google Spreadsheets:
- Open the I2Languages.prefab
- In the Spreadsheet tab, Google, click the install button to create a new WebService in your Google Drive, then follow the steps to activate it and get the URL
- Create a new spreadsheet and link it.
More info about this last 3 steps here:
inter-illusion.com/assets/I2Localization...ogleSpreadsheet.html
inter-illusion.com/assets/I2Localization...gleSpreadsheets.html

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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