When Bevel or Normal Mapping is enabled, the properties of the light can be tweaked to make the surface be lit from a different angle, intensity, etc.
Angle |
Determines the lighting angle at which the effects are applied to the shape. You can drag in the Preview Circle to adjust the angle. |
Altitude |
This sets the height angle of the light source. A setting of 0 is equivalent to ground level, 90 is directly above the shape |
Ambient |
Values close to 0 will make darker shadows while closer to 1 will make everything brighter but the detail can be blown away. |
Specular Intensity |
A specular highlight is the bright spot of light that appears on shiny objects when illuminated. Specially the borders and rounded sections. They will show on the shape when using Bevels or Normal Mapping. This setting controls the intensity of the highlight. Be aware that when the shape is too small there can be anti-aliasing artifacts. We are working on solving those, but for the moment they can be minimized by reducing/fading the intensity when the shape goes too small. |
Specular Power |
The power will define how wide is the highlight. Smaller values produce wider highlights while bigger values will narrow the brighten region |
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