Bevel

SmartEdge Effect ›› Rendering ››
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Bevel


Bevel is a quick and easy way to add a 3D look to your shapes.

It deforms the borders with a wave that can be adjusted to make the shape look like rising or sinking.


To easy adjusting the values, there is a preview showing the elevation of the shape. The preview updates the bevel height as the values are tweaked.




Offset

By default bevels start at the edge of the shape, but it can be moved to the inside or outside by adjusting this value.

Width

This define how wide is going to be the bevel starting on the edge plus the offset.

Soften

0 will produce a Chisel Hard effect while 1 will create an soft surface.

Depth

A factor that makes the bevel more pronounced. Negative values can be used to invert the height.

Wave Offset

The wave that simulates the height, is a sinus wave. This value defines at what angle the wave will start.

Wave Width

This is how long the wave will be sampled when mapped to the bevel width.

Clamp

Maximum height of the bevel. If the wave goes higher it gets clamped.



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