I was checking the video, and there are two things:
- The blur effect which can be simulated using the glow or making the "Extra Softness" of the character very wide and then animating the scale.y
- The distortion which can be done by applying a transform with a bit of subdivision (the "correct" way requires a custom shader for the distortion per pixel, but it can be simulated with a transform with a couple subdivisions)
At this moment, SmartEdge can only animate Position, Scale, Rotation and Alpha.
I created the animation sequence structure to be extendable, so its easy to add more targets later on, but for the first version I just created those.
I'm going to be adding more (and a general target for any script value: trello.com/c/H9AQehH9/10-animate-script-variables) As well as deformation types.
But for this first release, they are not available yet, sorry! I will add them as soon as the possible!
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!