GC problem on LanguageSource.FindAsset

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6 years 11 months ago #2696 by yuewah
LanguageSource.FindAsset use Object[] Assets, that searching using UnityEngine.Object.name
however, it alloc GC, especially if there are many Assets, it alloc GC very fast.

Is it possible to use Dictionary<string, Object> ?

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6 years 11 months ago #2697 by Frank
Hi,
Thanks a lot for pointing this out. I verified that just asking for the GameObject.name causes a GC!
I will be releasing a workaround for this in the next beta.

Thanks!
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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6 years 11 months ago #2698 by yuewah
Btw, the use of Regex is also a problem too

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