Exporting to local file on Linux (Ubuntu)
7 years 3 months ago #2667
by bgrah
Exporting to local file on Linux (Ubuntu) was created by bgrah
Hi,
came across a small bug. I'm using Unity 2017.2.0f3 on Ubuntu. I2 localization version v2.8.1 f1.
When exporting to local file with "Replace" option I get this:
Name of file to save is "Localization", but extension options are broken and file is then named "Localization.csv;*.txt".
It does works fine (import and export), while looking strange, on Ubuntu (and macOS), but our team member on Windows can't even pull changes from git, because that is invalid path on Windows.
For now we manually change file extension to ".csv" after each export and change it back to ".csv;*.txt" when importing, because Files(Explorer) filters files shown based on given extension.
Beside this small inconvenience, thanks for your work on this really great asset!
came across a small bug. I'm using Unity 2017.2.0f3 on Ubuntu. I2 localization version v2.8.1 f1.
When exporting to local file with "Replace" option I get this:
Name of file to save is "Localization", but extension options are broken and file is then named "Localization.csv;*.txt".
It does works fine (import and export), while looking strange, on Ubuntu (and macOS), but our team member on Windows can't even pull changes from git, because that is invalid path on Windows.
For now we manually change file extension to ".csv" after each export and change it back to ".csv;*.txt" when importing, because Files(Explorer) filters files shown based on given extension.
Beside this small inconvenience, thanks for your work on this really great asset!

Please Log in or Create an account to join the conversation.
7 years 3 months ago #2669
by Frank
Are you
Give I2L
5 stars!
Are you
Please lets us know how to improve it!
Replied by Frank on topic Exporting to local file on Linux (Ubuntu)
Hi,
Thanks for letting me know about this bug.
I will add a fix in the next beta!
Thanks!
Frank
Thanks for letting me know about this bug.
I will add a fix in the next beta!
Thanks!
Frank
Are you

Are you

To get the betas as soon as they are ready,
check this out
The following user(s) said Thank You: bgrah
Please Log in or Create an account to join the conversation.
Time to create page: 0.178 seconds