Editor Freeze on Open or Play in Unity 2017.1.1f1
7 years 1 month ago #2464
by dkilford
Editor Freeze on Open or Play in Unity 2017.1.1f1 was created by dkilford
Hi,
I've been using I2Localization for a few months, and I started getting this problem after upgrading to the latest version of unity.
Upon opening or hitting play in a blank unity project with just I2Localization installed from the asset store and using default settings with an internet connection the editor freezes for 10+ minutes. I noticed these freezes don't happen if there is no active internet connection.
It appears to be waiting for a connection to time out before it lets the project continue.
Attached are the profiler snapshots of this happening, with the spikes highlighted.
Tested on:
I2 Localization Version2.7.0 f1
Unity 2017.1.1f1
Windows 8.1
I've been using I2Localization for a few months, and I started getting this problem after upgrading to the latest version of unity.
Upon opening or hitting play in a blank unity project with just I2Localization installed from the asset store and using default settings with an internet connection the editor freezes for 10+ minutes. I noticed these freezes don't happen if there is no active internet connection.
It appears to be waiting for a connection to time out before it lets the project continue.
Attached are the profiler snapshots of this happening, with the spikes highlighted.
Tested on:
I2 Localization Version2.7.0 f1
Unity 2017.1.1f1
Windows 8.1
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7 years 1 month ago #2465
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Editor Freeze on Open or Play in Unity 2017.1.1f1
Hi,
That maybe related to some of the initializations/update checks.
I removed all that overhead in the latest beta version, but that's still not available in the Assetstore.
Can you try commenting out the [InitializeOnLoadMethod] attribute in the file Assets\I2\Common\Editor\I2AboutWindow.cs line 332
It should look like this:
Hope that helps,
Frank
That maybe related to some of the initializations/update checks.
I removed all that overhead in the latest beta version, but that's still not available in the Assetstore.
Can you try commenting out the [InitializeOnLoadMethod] attribute in the file Assets\I2\Common\Editor\I2AboutWindow.cs line 332
It should look like this:
//[InitializeOnLoadMethod] <--- comment this line
public static void LoadPluginDataOnStartup()
{
I2AboutHelper.StartCheckingForUpdates();
if (PluginsData == null)
LoadPluginsData(false);
}
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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7 years 1 month ago #2466
by dkilford
Replied by dkilford on topic Editor Freeze on Open or Play in Unity 2017.1.1f1
Thanks!
That seems to have done the trick
That seems to have done the trick
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