Making a button disappear in a specific language
7 years 2 months ago #2413
by jimmyt3d
Making a button disappear in a specific language was created by jimmyt3d
Hi Frank,
I have a button that I don't want to appear when a specific language is selected.
I have currently set this up by doing the following -
- Make an invisible version of the button (just an empty image)
- Set the button's text to '---' so that it doesn't appear
The only problem with this is that if you click the area where the button is, it will still 'click' even though you can't see it.
Is there a way of turning it off/set to not interactive when the specific language is selected?
Note - The button is NOT in the same scene as the language select screen.
I have a button that I don't want to appear when a specific language is selected.
I have currently set this up by doing the following -
- Make an invisible version of the button (just an empty image)
- Set the button's text to '---' so that it doesn't appear
The only problem with this is that if you click the area where the button is, it will still 'click' even though you can't see it.
Is there a way of turning it off/set to not interactive when the specific language is selected?
Note - The button is NOT in the same scene as the language select screen.
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7 years 2 months ago #2414
by Frank
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Replied by Frank on topic Making a button disappear in a specific language
Hi,
The easiest way to implement that is to make a script that show/hide the button whenever there is a localization:
Just attach this script to your button and select the languages that should hide the button:
Assets/HideOnLanguages.cs
Whenever the language changes, or the screen is opened, this script will be executed and it will hide the object if the language is in that list.
Hope that helps,
Frank
The easiest way to implement that is to make a script that show/hide the button whenever there is a localization:
Just attach this script to your button and select the languages that should hide the button:
Assets/HideOnLanguages.cs
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
namespace I2.Loc
{
public class HideOnLanguages : MonoBehaviour
{
public List<string> _Languages = new List<string>();
public void Start()
{
LocalizationManager.OnLocalizeEvent += OnLocalize;
OnLocalize();
}
public void OnDestroy()
{
LocalizationManager.OnLocalizeEvent -= OnLocalize;
}
public void OnLocalize()
{
var currentLanguage = LocalizationManager.CurrentLanguage;
var show = !_Languages.Contains(currentLanguage);
gameObject.SetActive(show);
}
}
}
Whenever the language changes, or the screen is opened, this script will be executed and it will hide the object if the language is in that list.
Hope that helps,
Frank
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The following user(s) said Thank You: jimmyt3d
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7 years 2 months ago #2415
by jimmyt3d
Replied by jimmyt3d on topic Making a button disappear in a specific language
Hi Frank,
Many thanks for this, it works a treat!
Note to anyone else using this - in the editor it is only visible happening by pressing play first (rather than clicking through the languages in the inspector).
Thanks again
Many thanks for this, it works a treat!
Note to anyone else using this - in the editor it is only visible happening by pressing play first (rather than clicking through the languages in the inspector).
Thanks again
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