Store integration includes disabled languages
7 years 10 months ago - 7 years 10 months ago #2029
by mcmorry
Store integration includes disabled languages was created by mcmorry
When I generate the info.plist file it includes all the languages, also the inactive ones
Last edit: 7 years 10 months ago by mcmorry.
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7 years 10 months ago #2030
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Store integration includes disabled languages
Hi,
I just fixed that and uploaded the fixes to the beta folder (2.6.10a7).
Now, generating the files for Android and IOS will skip the disabled languages.
I also modified the function GetLanguages() in the LanguageSource to return only the enabled languages unless forcing all with the parameter.
BTW, I'm sorry to say that although the Android store integration works fine, the IOS is not working correctly in Unity 5+. I have a task to fix this ( trello.com/c/obbsfom3/2-ios-store-integration ). But for the moment, after generating the info.plist, you have to manually copy the values into the one that the xcode uses.
As soon as I finish the Plurals support, my next priority is fixing the integration for IOS.
Hope that helps,
Frank
I just fixed that and uploaded the fixes to the beta folder (2.6.10a7).
Now, generating the files for Android and IOS will skip the disabled languages.
I also modified the function GetLanguages() in the LanguageSource to return only the enabled languages unless forcing all with the parameter.
BTW, I'm sorry to say that although the Android store integration works fine, the IOS is not working correctly in Unity 5+. I have a task to fix this ( trello.com/c/obbsfom3/2-ios-store-integration ). But for the moment, after generating the info.plist, you have to manually copy the values into the one that the xcode uses.
As soon as I finish the Plurals support, my next priority is fixing the integration for IOS.
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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