Store integration includes disabled languages

More
7 years 2 months ago - 7 years 2 months ago #2029 by mcmorry
When I generate the info.plist file it includes all the languages, also the inactive ones
Last edit: 7 years 2 months ago by mcmorry.

Please Log in or Create an account to join the conversation.

More
7 years 2 months ago #2030 by Frank
Hi,
I just fixed that and uploaded the fixes to the beta folder (2.6.10a7).

Now, generating the files for Android and IOS will skip the disabled languages.
I also modified the function GetLanguages() in the LanguageSource to return only the enabled languages unless forcing all with the parameter.

BTW, I'm sorry to say that although the Android store integration works fine, the IOS is not working correctly in Unity 5+. I have a task to fix this ( trello.com/c/obbsfom3/2-ios-store-integration ). But for the moment, after generating the info.plist, you have to manually copy the values into the one that the xcode uses.
As soon as I finish the Plurals support, my next priority is fixing the integration for IOS.

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out
The following user(s) said Thank You: mcmorry

Please Log in or Create an account to join the conversation.

Time to create page: 0.172 seconds
Template by JoomlaShine