Use autolayout in OnGUI_Keys_LanguageTranslations

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8 years 2 months ago #1789 by flassari
I'm embedding LocalizationEditor.OnGUI_Keys_Languages(..) into my own inspectors and it overflows when it's not a top level element.

I've fixed it by replacing line 289 in LocalizationEditor_Terms_Description.cs:
Translation = EditorGUILayout.TextArea(Translation, LocalizationEditor.Style_WrapTextField, GUILayout.Width(Screen.width-260 - (autoTranslated ? 20 : 0)));
with
Translation = EditorGUILayout.TextArea(Translation, LocalizationEditor.Style_WrapTextField);

Unity's EditorGUILayout's auto sizing handles the sizing just fine for all occasions, there's no need to explicitly set the size there.

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8 years 2 months ago #1791 by Frank
Hi,
Forcing the width value was used for correctly displaying the Auto-Translated button/Flag, That was breaking the default alignment.
However, that flag was removed in one of the latest versions, so I should be able to remove that code as well and use the default sizing.
I will test this further and if so, update the code.

Thanks,
Frank

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