BUG: Copy/Past of the I2Localization component

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7 years 8 months ago #1657 by mcmorry
1. Create a text (I'm using TextMeshPro UGUI) and add the I2Localization component.
2. Set some text in the default language
3. Create a new text without I2Localization.
4. Copy the I2Localization component of the first text and past it on the new text.
5. Change the text in the default language of the second text. Only the first text is getting updated.

I'm not sure if it happens always and with only 2 object, but unfortunately I realized about this issue after I copied it to many objects...

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7 years 8 months ago #1658 by Frank
Hi,
Thanks for reporting this issue. It is a regression caused by a fix to allow multiple Localize components in the same GameObject.

I just fixed this problem and uploaded a new version to the Beta Folder (2.6.8 a4).

Hope that helps,
Frank

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Are you :-( Please lets us know how to improve it!
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The following user(s) said Thank You: mcmorry

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