BUG: new added languages are not saved
8 years 8 months ago #1648
by mcmorry
BUG: new added languages are not saved was created by mcmorry
Running 2.6.8a1 on Unity 5.4.0f3 on OSX 10.11.6
I added new languages without setting any values in the terms and exported to the google sheet.
Then I tried to save the project but the I2Languages.prefab was not updated.
I quit Unity and open it again and, infact, the languages I added were lost.
I then imported the sheet, by replacing the data, and saved the project. In this case the prefab has been updated.
A similar problem happened also in the past on different version, when I was renaming a term. I had to change also the value to make the prefab to be update.
I don't know if is fixed now.
I added new languages without setting any values in the terms and exported to the google sheet.
Then I tried to save the project but the I2Languages.prefab was not updated.
I quit Unity and open it again and, infact, the languages I added were lost.
I then imported the sheet, by replacing the data, and saved the project. In this case the prefab has been updated.
A similar problem happened also in the past on different version, when I was renaming a term. I had to change also the value to make the prefab to be update.
I don't know if is fixed now.
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8 years 8 months ago #1650
by Frank
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Replied by Frank on topic BUG: new added languages are not saved
Hi,
Thanks for reporting this issue.
I was able to fix it and will be uploading a new beta (2.6.8a3)
Also, that issue is a critical one, so, I'm back-porting it to 2.6.7f5 which is going to the AssetStore later today.
Hope that helps,
Frank
Thanks for reporting this issue.
I was able to fix it and will be uploading a new beta (2.6.8a3)
Also, that issue is a critical one, so, I'm back-porting it to 2.6.7f5 which is going to the AssetStore later today.
Hope that helps,
Frank
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