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TOPIC: PS4 Support

PS4 Support 6 months 3 weeks ago #3167

  • daniel
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I don't do anything special, the first i do is at the intro check the System Language and then i manually check if the Language exists in my translation and set this and if not default to English.
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PS4 Support 6 months 2 weeks ago #3174

  • Frank
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We are having a issue on PS4, calling something like mapPanel.missionTitle.text = LocalizationManager.GetTranslation(_missionType.missionTitle + " title"); results in a null ref error on PS4 in the editor and on the build.

Can you post the null ref error line? That may give me a hint of whats happening.

My guess is that you are calling LocalizationManager.GetTranslation before the plugin gets initialized at startup. However, there is a condition in the translate flow to automatically initialize the plugin if it hasn't already.
Any more info about that error may help me give you a solution.

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PS4 Support 6 months 2 weeks ago #3183

Thanks for replying Frank.

It turned out just to be a git error on our end. Re-saving the scene file and commiting to git magically fixed the issue.
But can confirm it works on PS4 now without any extra effort. (That is rare for a 3rd party asset)
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