PS4 Support
6 years 4 months ago #3167
by daniel
Replied by daniel on topic PS4 Support
I don't do anything special, the first i do is at the intro check the System Language and then i manually check if the Language exists in my translation and set this and if not default to English.
The following user(s) said Thank You: j.wasilenko
Please Log in or Create an account to join the conversation.
6 years 4 months ago #3174
by Frank
Can you post the null ref error line? That may give me a hint of whats happening.
My guess is that you are calling LocalizationManager.GetTranslation before the plugin gets initialized at startup. However, there is a condition in the translate flow to automatically initialize the plugin if it hasn't already.
Any more info about that error may help me give you a solution.
Thanks,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic PS4 Support
We are having a issue on PS4, calling something like mapPanel.missionTitle.text = LocalizationManager.GetTranslation(_missionType.missionTitle + " title"); results in a null ref error on PS4 in the editor and on the build.
Can you post the null ref error line? That may give me a hint of whats happening.
My guess is that you are calling LocalizationManager.GetTranslation before the plugin gets initialized at startup. However, there is a condition in the translate flow to automatically initialize the plugin if it hasn't already.
Any more info about that error may help me give you a solution.
Thanks,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
Please Log in or Create an account to join the conversation.
- j.wasilenko
- Offline
- New Member
Less
More
- Posts: 4
- Thank you received: 0
6 years 4 months ago #3183
by j.wasilenko
Replied by j.wasilenko on topic PS4 Support
Thanks for replying Frank.
It turned out just to be a git error on our end. Re-saving the scene file and commiting to git magically fixed the issue.
But can confirm it works on PS4 now without any extra effort. (That is rare for a 3rd party asset)
It turned out just to be a git error on our end. Re-saving the scene file and commiting to git magically fixed the issue.
But can confirm it works on PS4 now without any extra effort. (That is rare for a 3rd party asset)
Please Log in or Create an account to join the conversation.
Time to create page: 0.165 seconds