Android Build Failure: Plugin conflicts
- MooseMouse
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9 years 1 week ago #1183
by MooseMouse
Android Build Failure: Plugin conflicts was created by MooseMouse
Hi Frank,
I am getting Android build failures, and I believe it is due to conflicts with your plugin (both v2.6.2b2 and v2.6.3a2) and others (Heyzap, prime31), but I am not sure what is going on. Here is the console log:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/shawn/Library/Android/sdk/build-tools/22.0.1/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/shawn/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.heyzap:com.prime31.IAB:com.prime31.PlayGameServices:com.pushok.test:com.everyplay.Everyplay:com.facebook.android:com.google.android.gms:com.*********.**********:com.unity3d.ads.android -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/everyplay/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/facebook/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/google-play-services_lib/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unityads/res"
stderr[
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_da
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_de
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_el
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_en
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_es
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fi
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_it
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ja
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ko
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_nl
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_pt
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ru
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_sv
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_tr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_zh
]
stdout[
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()
Do you have any thoughts on how to resolve this?
Thanks!
Shawn
I am getting Android build failures, and I believe it is due to conflicts with your plugin (both v2.6.2b2 and v2.6.3a2) and others (Heyzap, prime31), but I am not sure what is going on. Here is the console log:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/shawn/Library/Android/sdk/build-tools/22.0.1/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/shawn/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.heyzap:com.prime31.IAB:com.prime31.PlayGameServices:com.pushok.test:com.everyplay.Everyplay:com.facebook.android:com.google.android.gms:com.*********.**********:com.unity3d.ads.android -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/everyplay/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/facebook/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/google-play-services_lib/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unityads/res"
stderr[
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_da
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_de
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_el
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_en
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_es
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fi
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_it
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ja
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ko
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_nl
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_pt
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ru
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_sv
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_tr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_zh
]
stdout[
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()
Do you have any thoughts on how to resolve this?
Thanks!
Shawn
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9 years 1 week ago #1184
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Android Build Failure: Plugin conflicts
Hi,
There was a problem with the Android Store Integration that generated files with a wrong path. I just sent a fix to the assetstore.
The new version (2.6.3 a3) can be downloaded from the beta folder.
Hope that helps,
Frank
There was a problem with the Android Store Integration that generated files with a wrong path. I just sent a fix to the assetstore.
The new version (2.6.3 a3) can be downloaded from the beta folder.
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
Please Log in or Create an account to join the conversation.
- MooseMouse
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9 years 1 week ago #1186
by MooseMouse
Replied by MooseMouse on topic Android Build Failure: Plugin conflicts
Thanks of the quick fix
Will download now.
Will download now.
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