Android Build Failure: Plugin conflicts

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8 years 11 months ago #1183 by MooseMouse
Hi Frank,

I am getting Android build failures, and I believe it is due to conflicts with your plugin (both v2.6.2b2 and v2.6.3a2) and others (Heyzap, prime31), but I am not sure what is going on. Here is the console log:


CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/shawn/Library/Android/sdk/build-tools/22.0.1/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/shawn/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.heyzap:com.prime31.IAB:com.prime31.PlayGameServices:com.pushok.test:com.everyplay.Everyplay:com.facebook.android:com.google.android.gms:com.*********.**********:com.unity3d.ads.android -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/everyplay/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/facebook/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/google-play-services_lib/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res" -S "/Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unityads/res"

stderr[
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_da
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_de
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_el
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_en
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_es
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fi
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_fr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_it
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ja
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ko
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_nl
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_pt
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_ru
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_sv
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_tr
invalid resource directory name: /Users/shawn/Documents/Games/SkateboardGame/Unity/Temp/StagingArea/android-libraries/unity-android-resources/res values_zh
]
stdout[

]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.HostView:OnGUI()



Do you have any thoughts on how to resolve this?

Thanks!
Shawn

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8 years 11 months ago #1184 by Frank
Hi,
There was a problem with the Android Store Integration that generated files with a wrong path. I just sent a fix to the assetstore.
The new version (2.6.3 a3) can be downloaded from the beta folder.

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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8 years 11 months ago #1186 by MooseMouse
Thanks of the quick fix :)
Will download now.

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