Issue in ResourceManager
9 years 8 months ago #634
by Melser
Issue in ResourceManager was created by Melser
I have issue:
UnityException: You are not allowed to call this function when declaring a variable.
Move it to the line after without a variable declaration.
If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
UnityEngine.Object.FindObjectOfType (System.Type type) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:115)
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:14)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:193)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:165)
I2.Loc.LocalizationManager.InitializeIfNeeded () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:47)
I2.Loc.LocalizationManager.TryGetTermTranslation (System.String Term, System.String& Translation, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/LocalizationManager.cs:131)
I2.Loc.LocalizationManager.GetTermTranslation (System.String Term, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/LocalizationManager.cs:119)
I2.Loc.ScriptLocalization.Get (System.String Term, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/ScriptLocalization.cs:
Can you help me with this problem. Because it's driving me crazy. My build 2.4.5 f3 and Unity 5.0.1f1
UnityException: You are not allowed to call this function when declaring a variable.
Move it to the line after without a variable declaration.
If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
UnityEngine.Object.FindObjectOfType (System.Type type) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:115)
I2.Loc.ResourceManager.get_pInstance () (at Assets/I2/Localization/Scripts/ResourceManager.cs:14)
I2.Loc.LocalizationManager.RegisterSourceInResources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:193)
I2.Loc.LocalizationManager.UpdateSources () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:165)
I2.Loc.LocalizationManager.InitializeIfNeeded () (at Assets/I2/Localization/Scripts/LocalizationManager.cs:47)
I2.Loc.LocalizationManager.TryGetTermTranslation (System.String Term, System.String& Translation, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/LocalizationManager.cs:131)
I2.Loc.LocalizationManager.GetTermTranslation (System.String Term, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/LocalizationManager.cs:119)
I2.Loc.ScriptLocalization.Get (System.String Term, Boolean FixForRTL) (at Assets/I2/Localization/Scripts/ScriptLocalization.cs:
Can you help me with this problem. Because it's driving me crazy. My build 2.4.5 f3 and Unity 5.0.1f1
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9 years 8 months ago #647
by Frank
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Replied by Frank on topic Issue in ResourceManager
Hi,
I have been trying to reproduce your issue but I haven't found a way to do it.
Can you please tell me if you get that error within the editor or when deploying a build.
What platform is your project using (WebPlayer, WebGL, IOS, Android, etc).
And it will help A LOT if you list a set of steps to reproduce that issue.
I see that it happens when calling GetTermTranslation(xx), so I opened the example scene "UnityStandard Localization" and execute it both in the editor and in the device. That scenes calls GetTermTranslation(...) to translate the player's color so it should be producing that error you listed. However I'm not getting any issue.
I'm also on Unity 5.0.1f1
Thanks,
Frank
I have been trying to reproduce your issue but I haven't found a way to do it.
Can you please tell me if you get that error within the editor or when deploying a build.
What platform is your project using (WebPlayer, WebGL, IOS, Android, etc).
And it will help A LOT if you list a set of steps to reproduce that issue.
I see that it happens when calling GetTermTranslation(xx), so I opened the example scene "UnityStandard Localization" and execute it both in the editor and in the device. That scenes calls GetTermTranslation(...) to translate the player's color so it should be producing that error you listed. However I'm not getting any issue.
I'm also on Unity 5.0.1f1
Thanks,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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check this out
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9 years 8 months ago #648
by Melser
Replied by Melser on topic Issue in ResourceManager
This error I have in editor. My project type is Standalone x86_64
And I have StackTrace for this error, maybe it help you:
ResourceManager I2.Loc.ResourceManager:get_pInstance ()+0x0 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\ResourceManager.cs:13 C#
Void I2.Loc.LocalizationManager:RegisterSourceInResources ()+0x11 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:193 C#
Boolean I2.Loc.LocalizationManager:UpdateSources ()+0x5 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:165 C#
Void I2.Loc.LocalizationManager:InitializeIfNeeded ()+0xf at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:47 C#
Boolean I2.Loc.LocalizationManager:TryGetTermTranslation (String, String, Boolean)+0x14 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:131 C#
String I2.Loc.LocalizationManager:GetTermTranslation (String, Boolean)+0x4 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:119 C#
String I2.Loc.ScriptLocalization:Get (String, Boolean)+0x2 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\ScriptLocalization.cs:8 C#
> Void BaseFilter:.ctor ()+0x35 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\BaseFilter.cs:18 C#
Void ConcreteRodFilter:.ctor ()+0x1 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\ConcreteRodFilter.cs:-1 C#
Void RodFilter:.ctor ()+0x1 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\RodFilter.cs:-1 C#
Boolean UnityEditor.AssetDatabase:OpenAsset (Int32)+0x4 at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:229 C#
Void UnityEditor.ProjectBrowser:OpenAssetSelection (Int32[])+0x19 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:966 C#
Void UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback (Int32)+0x5 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1125 C#
Void UnityEditor.TreeView:HandleUnusedMouseEventsForNode (Rect, TreeViewItem, Boolean)+0xa9 at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeView.cs:267 C#
Void UnityEditor.TreeView:OnGUI (Rect, Int32)+0x23b at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeView.cs:434 C#
Void UnityEditor.ProjectBrowser:OnGUI ()+0x1a2 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1733 C#
Object System.Reflection.MonoMethod:Invoke (Object, BindingFlags, Binder, Object[], CultureInfo)+0xd6 at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222 C#
Object System.Reflection.MethodBase:Invoke (Object, Object[])+0x6 at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115 C#
Void UnityEditor.HostView:Invoke (String, Object)+0x12 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:244 C#
Void UnityEditor.HostView:Invoke (String)+0x8 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:237 C#
Void UnityEditor.DockArea:OnGUI ()+0x508 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:681 C#
Thanks'.
And I have StackTrace for this error, maybe it help you:
ResourceManager I2.Loc.ResourceManager:get_pInstance ()+0x0 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\ResourceManager.cs:13 C#
Void I2.Loc.LocalizationManager:RegisterSourceInResources ()+0x11 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:193 C#
Boolean I2.Loc.LocalizationManager:UpdateSources ()+0x5 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:165 C#
Void I2.Loc.LocalizationManager:InitializeIfNeeded ()+0xf at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:47 C#
Boolean I2.Loc.LocalizationManager:TryGetTermTranslation (String, String, Boolean)+0x14 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:131 C#
String I2.Loc.LocalizationManager:GetTermTranslation (String, Boolean)+0x4 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\LocalizationManager.cs:119 C#
String I2.Loc.ScriptLocalization:Get (String, Boolean)+0x2 at D:\depot\Client\Unity_Fishing_MainClient\Assets\I2\Localization\Scripts\ScriptLocalization.cs:8 C#
> Void BaseFilter:.ctor ()+0x35 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\BaseFilter.cs:18 C#
Void ConcreteRodFilter:.ctor ()+0x1 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\ConcreteRodFilter.cs:-1 C#
Void RodFilter:.ctor ()+0x1 at D:\depot\Client\Unity_Fishing_MainClient\Assets\Scripts\UI\2D\Shop\Filters\RodFilter.cs:-1 C#
Boolean UnityEditor.AssetDatabase:OpenAsset (Int32)+0x4 at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:229 C#
Void UnityEditor.ProjectBrowser:OpenAssetSelection (Int32[])+0x19 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:966 C#
Void UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback (Int32)+0x5 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1125 C#
Void UnityEditor.TreeView:HandleUnusedMouseEventsForNode (Rect, TreeViewItem, Boolean)+0xa9 at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeView.cs:267 C#
Void UnityEditor.TreeView:OnGUI (Rect, Int32)+0x23b at C:\buildslave\unity\build\Editor\Mono\GUI\TreeView\TreeView.cs:434 C#
Void UnityEditor.ProjectBrowser:OnGUI ()+0x1a2 at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1733 C#
Object System.Reflection.MonoMethod:Invoke (Object, BindingFlags, Binder, Object[], CultureInfo)+0xd6 at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222 C#
Object System.Reflection.MethodBase:Invoke (Object, Object[])+0x6 at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115 C#
Void UnityEditor.HostView:Invoke (String, Object)+0x12 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:244 C#
Void UnityEditor.HostView:Invoke (String)+0x8 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:237 C#
Void UnityEditor.DockArea:OnGUI ()+0x508 at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:681 C#
Thanks'.
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9 years 7 months ago #653
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Issue in ResourceManager
Hi,
From your call stack it seems you get that error because you are calling ScriptLocalization.Get from the Awake function of the Filters class.
The plugin needs to create or reference a ResourceManager when accessing the Translations. That's why you shouldn't access it on any Awake function.
A quick fix is to move those calls into the Start method. That way, Unity will be able to look for the resource manager.
Hope that helps,
Frank
From your call stack it seems you get that error because you are calling ScriptLocalization.Get from the Awake function of the Filters class.
The plugin needs to create or reference a ResourceManager when accessing the Translations. That's why you shouldn't access it on any Awake function.
A quick fix is to move those calls into the Start method. That way, Unity will be able to look for the resource manager.
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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