Webgl under unity 5.0.1

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4 years 5 months ago #628 by KasparLund
Hi I had to remove the arabic support dll and corresponding lines in the source in order to compile for webgl under unity 5.0.1.
Otherwise i got problems with the UnusedBytecodeStripper2.

Please have a look into it

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4 years 5 months ago #629 by Frank
Replied by Frank on topic Webgl under unity 5.0.1
Thanks for reporting this issue. I will get a solution ASAP.

Thanks,
Frank

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4 years 4 months ago #665 by KasparLund
Replied by KasparLund on topic Webgl under unity 5.0.1
Hi Frank
Any news on the webgl support ?
best kaspar

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4 years 4 months ago #671 by Frank
Replied by Frank on topic Webgl under unity 5.0.1
Hi,
I have been working on a different solution for RTL languages. To make it work on multi-line texts and remove the dependency of the ArabicFixer dll.
However, it have taken longer than expected as I have been traveling most of this last month.

Most likely I will push that branch to version 3 and will release a quick fix for avoiding missing the dll reference on WebGL.

Sorry for the delay,
Frank

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4 years 4 months ago #682 by Frank
Replied by Frank on topic Webgl under unity 5.0.1
Hi,
I have been testing a lot the plugin on Unity 5.0.1 for WebGL. And no matter what its done (even if the plugin is not used at all), you get the errors when stripping is enabled.
Fortunately, Unity fixed those issues on 5.0.2 (I tested 5.0.2p2) and no matter what stripping method you select, the plugin is able to deploy to WebGL and do the RTL conversion.

That's the bad about WebGL been still a preview feature. But well, at least is fixed now!!

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4 years 4 months ago #683 by KasparLund
Replied by KasparLund on topic Webgl under unity 5.0.1
Thanks i will put it to work

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