Request:Independent editor window

More
4 years 4 months ago #597 by tendon
Hi.
This is Google Translated, I'm sorry.

I think Language Source script should be able to operate in a separate window.
If it's not in inspector view, reference function is more useful.
And it is disturbing to leave it open I2Languages prefab in project view.

Thanks.

Please Log in or Create an account to join the conversation.

More
4 years 4 months ago - 4 years 4 months ago #600 by Frank
The Language Source is a component inside a prefab or a scene's gameObject, so its a bit tricker to have a dedicated window for it.

Luckly, there is an easy way to keep the Language Source in a window while editing other objects in the inspector.

You can add a new Inspector tab to your Unity's layout, select the Language Source and then lock that tab. That way you will have two inspector tabs open, but one of them will be only showing the Language Source content.

Here is a gif showing that process:



Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out
Last edit: 4 years 4 months ago by Frank.
The following user(s) said Thank You: tendon

Please Log in or Create an account to join the conversation.

More
4 years 4 months ago #601 by tendon
I didn't know that function...

Thank you!
Completely resolved.

Please Log in or Create an account to join the conversation.

Time to create page: 0.114 seconds
Template by JoomlaShine