Import_Google callback?
4 years 5 months ago #4134
by Unitybear
Import_Google callback? was created by Unitybear
We're doing some beta testing of our game and added a button on the main menu that calls
LocalizationManager.Sources[0].Import_Google(true, false);
We need some way of telling the user that the download has finished successfully (or not). Is there some callback I can hook up to?
Best regards
LocalizationManager.Sources[0].Import_Google(true, false);
We need some way of telling the user that the download has finished successfully (or not). Is there some callback I can hook up to?
Best regards
Please Log in or Create an account to join the conversation.
4 years 5 months ago #4135
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Import_Google callback?
Hi,
You could use the Event_OnSourceUpdateFromGoogle from the LanguageSource.
For example:
LocalizationManager.Sources[0].Event_OnSourceUpdateFromGoogle
Hope that helps,
Frank
You could use the Event_OnSourceUpdateFromGoogle from the LanguageSource.
For example:
LocalizationManager.Sources[0].Event_OnSourceUpdateFromGoogle
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
Please Log in or Create an account to join the conversation.
Time to create page: 0.199 seconds