Language Asset Inspector not showing after 2019.3.7f1 upgrade
4 years 8 months ago #4087
by wharvey
Hi there, I am moving my project to 2019.3.7f1 (from 2018) today and did a clean install of I2 v2.8.13. For some reason the LanguageSourceAsset custom editor will not show in the inspector. I only see the variables located within the scriptable object. See the attached screen.
I've deleted the plugin and reinstalled it 3 times with the same result. Any ideas?
Thanks!
I've deleted the plugin and reinstalled it 3 times with the same result. Any ideas?
Thanks!
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4 years 8 months ago #4088
by wharvey
Replied by wharvey on topic Language Asset Inspector not showing after 2019.3.7f1 upgrade
Also I should note that the project compiles and I can play the game without problem. All text is loaded and displayed during gameplay so it's not a compiler issue I don't think.
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4 years 8 months ago #4092
by wharvey
Replied by wharvey on topic Language Asset Inspector not showing after 2019.3.7f1 upgrade
Any ideas? I am dead in the water now and will have to consider other options if I can't figure this out. Any help would be appreciated.
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4 years 8 months ago #4093
by wharvey
Replied by wharvey on topic Language Asset Inspector not showing after 2019.3.7f1 upgrade
OK, it looks like this is not an i2 issue but an Odin Inspector issue. After a lot of trial and error I was able to track it down. I'll bug them next : )
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4 years 8 months ago #4094
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Language Asset Inspector not showing after 2019.3.7f1 upgrade
Good to hear, I was trying to reproduce this, but didn't found a way even thought I tried converting from all the versions I have installed.
I remember I had something similar when I did the change to solve the nested prefab issue, but that was fixed already, and I was out of ideas!
Please, let me know what ends up been, and maybe I can add some tweak to avoid future conflicts.
I remember I had something similar when I did the change to solve the nested prefab issue, but that was fixed already, and I was out of ideas!
Please, let me know what ends up been, and maybe I can add some tweak to avoid future conflicts.
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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4 years 8 months ago #4095
by wharvey
Replied by wharvey on topic Language Asset Inspector not showing after 2019.3.7f1 upgrade
Thanks for the reply Frank!
I figured it out -- sort of. I had experimented with an asset store asset called XFrame. I had decided not to use it but forgot to remove it from the project.
To find the problem I I went through my project and deleted every asset with custom editors, one by one and when I finally deleted XFrame all the custom editors started working again. I'm guessing it was some sort of conflict between that old asset and Odin. But all is well now. Thanks again for your reply!
Wayne
I figured it out -- sort of. I had experimented with an asset store asset called XFrame. I had decided not to use it but forgot to remove it from the project.
To find the problem I I went through my project and deleted every asset with custom editors, one by one and when I finally deleted XFrame all the custom editors started working again. I'm guessing it was some sort of conflict between that old asset and Odin. But all is well now. Thanks again for your reply!
Wayne
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