Translations after publishing - Unity Pro only?

  • NickCa
  • Topic Author
  • Offline
  • New Member
  • New Member
  • Apps programmer for Android, iOS and Windows
More
9 years 1 month ago - 9 years 1 month ago #463 by NickCa
Hello,

In your documentation, you say you can develop your app or game and then download translations once you publish it. Unity requires Unity Pro for downloading Bundles. Are we talking about this?, ie, do we need Unity Pro to use this feature?

Thank you.
Last edit: 9 years 1 month ago by NickCa.

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago #464 by Frank
No, you could use bundles, but as you said, it requires Unity Pro.

However, the plugin has a feature named Live Google Synchronization. That allows your game to keep updated with the google spreadsheets.

To use that feature, you just need to link a Google Spreadsheet with your LanguageSource. Even after the game is deployed and running on the devices, as soon as it start, it will querry Google and download the data in the Spreadsheet if it has changed.

Using that feature, you can fix localization errors, typos, add languages, etc.

Check this video to see the feature in action:


Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

Please Log in or Create an account to join the conversation.

Time to create page: 0.142 seconds
Template by JoomlaShine