Translations after publishing - Unity Pro only?

  • NickCa
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4 years 3 months ago - 4 years 3 months ago #463 by NickCa
Hello,

In your documentation, you say you can develop your app or game and then download translations once you publish it. Unity requires Unity Pro for downloading Bundles. Are we talking about this?, ie, do we need Unity Pro to use this feature?

Thank you.
Last edit: 4 years 3 months ago by NickCa.

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4 years 3 months ago #464 by Frank
No, you could use bundles, but as you said, it requires Unity Pro.

However, the plugin has a feature named Live Google Synchronization. That allows your game to keep updated with the google spreadsheets.

To use that feature, you just need to link a Google Spreadsheet with your LanguageSource. Even after the game is deployed and running on the devices, as soon as it start, it will querry Google and download the data in the Spreadsheet if it has changed.

Using that feature, you can fix localization errors, typos, add languages, etc.

Check this video to see the feature in action:


Hope that helps,
Frank

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