Turning off auto-update via script.

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10 months 6 days ago #4015 by Cvita
As far as I understand now, my online app (APK) will auto update from Google Spreadsheet. If there are any changed translations, they will automatically be updated. Is that correct?

I will assume that it is. So my questions is: how can I turn off this auto-update during run mode on the device (via script of course)?

Reason for this is that I am doing a build for asian market and I can't have it contact outside (especially not google). But I want this to be disable only when making this build (for all others I'd like to have it enabled) so I thought it would be the easiest to just do via a script.

Please let me know what you think!

Kind regards,
Kreso

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10 months 4 days ago #4019 by Frank
Hi,
Currently there is no way to skip the auto update on startup if it was scheduled. For the next release I'm going to add a callback to allow you customize that.

For the moment what you can do is:
- Disable Google Live Synchronization by default (set it to NEVER)
- Create an script in one of your first scene game objects and in its Start method do:
   if (ShouldSyncFromGoogle())
   {
       LocalizationManager.Sources[0].GoogleUpdateFrequency = eGoogleUpdateFrequency.Weekly;
       LocalizationManager.Sources[0].Import_Google(false, false); 
   }

- Define ShouldSyncFromGoogle to return false in the Asian markets, etc.

Hope that helps,
Frank

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2 weeks 6 days ago #4166 by Frank
For reference: The new version of I2 Localization (v2.8.14) now allows skipping google sync from scripts.

Just create an script inhering from RegisterCallback_AllowSyncFromGoogle and add it to your first scene:
using System;
using UnityEngine;
using I2.Loc;

    public class AllowSyncFromGoogle : RegisterCallback_AllowSyncFromGoogle
    {
        public override bool AllowSyncFromGoogle()
        {
            if ( IsAsianMarket() )
                  return false;
            else
                  return true;
        }
   }

Hope that helps,
Frank

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