Text Mesh Pro and material presets with I2
- alanmotionlab
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						6 years 2 weeks ago				#3969
		by alanmotionlab
	
	
		
			
	
			
			 		
													
	
				Text Mesh Pro and material presets with I2 was created by alanmotionlab			
			
				Hi,
I've seen a few topics on this, but not managed to get it working myself. I have a font asset in my game with TMP font assets for each of the languages I support. All is working fine except when I want to change the material preset, it always just uses the default.
I saw on one of the other threads that it was said to change the secondary term to a material instead and use the (in my case) outlined font, but then it doesn't change the main font to Japanese so no text is displayed at all.
Has something changed with this, as these were pretty old threads?
Unity v218.4.9f1
TMP v1.4.1
I2 v2.8.12f1
Thanks
					I've seen a few topics on this, but not managed to get it working myself. I have a font asset in my game with TMP font assets for each of the languages I support. All is working fine except when I want to change the material preset, it always just uses the default.
I saw on one of the other threads that it was said to change the secondary term to a material instead and use the (in my case) outlined font, but then it doesn't change the main font to Japanese so no text is displayed at all.
Has something changed with this, as these were pretty old threads?
Unity v218.4.9f1
TMP v1.4.1
I2 v2.8.12f1
Thanks
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						6 years 2 weeks ago				#3970
		by Frank
	
	
		
			
					
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				Replied by Frank on topic Text Mesh Pro and material presets with I2			
			
				What are the names of your material and fonts?
TMPro uses the name to know what font correspond to which material. So, they should have the same name just with different postfixes (e.g. "SDF")
							TMPro uses the name to know what font correspond to which material. So, they should have the same name just with different postfixes (e.g. "SDF")
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						6 years 2 weeks ago				#3971
		by alanmotionlab
	
	
		
			
	
	
		
			
			 		
													
	
				Replied by alanmotionlab on topic Text Mesh Pro and material presets with I2			
			
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						6 years 2 weeks ago				#3972
		by Frank
	
	
		
			
					
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				Replied by Frank on topic Text Mesh Pro and material presets with I2			
			
				Can you try renaming the material
from "JapaneseFontOutlineWhite"
to "JapaneseFont OutlineWhite"
That should make TMPro detect its a material that matches the font.
							from "JapaneseFontOutlineWhite"
to "JapaneseFont OutlineWhite"
That should make TMPro detect its a material that matches the font.
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						6 years 2 weeks ago				#3973
		by alanmotionlab
	
	
		
			
	
			
			 		
													
	
				Replied by alanmotionlab on topic Text Mesh Pro and material presets with I2			
			
				ok - and then I need to change I2 to use a material instead of the font right? on the secondary term?			
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						6 years 2 weeks ago				#3974
		by Frank
	
	
		
			
					
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				Replied by Frank on topic Text Mesh Pro and material presets with I2			
			
				Yes,
Another way is to set the secondary term as a TMPro font, and then add the name of the material to the translation.
For example, instead of the term translation to that language be: "This is an example"
Make it "[JapaneseFont OutlineWhite]This is an example"
That will make I2Loc to use the provided font witht the material named as the one between the brackets.
Hope that helps.
Frank
							Another way is to set the secondary term as a TMPro font, and then add the name of the material to the translation.
For example, instead of the term translation to that language be: "This is an example"
Make it "[JapaneseFont OutlineWhite]This is an example"
That will make I2Loc to use the provided font witht the material named as the one between the brackets.
Hope that helps.
Frank
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