Which folder may I remove?
			
	
						10 years 9 months ago				#412
		by Tatanan
	
	
		
			
	
			
			 		
													
	
				Which folder may I remove? was created by Tatanan			
			
				Hello.
On the /I2 folder I downloaded from the Assets Store I see several folders and /Resources folders, which are increasing the final size of my game.
Which folder may I remove?
					On the /I2 folder I downloaded from the Assets Store I see several folders and /Resources folders, which are increasing the final size of my game.
Which folder may I remove?
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						10 years 9 months ago				#414
		by Frank
	
	
		
			
					
Are you Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you Please lets us know how to improve it!
  Please lets us know how to improve it!
					
	
			
			 		
													
	
				Replied by Frank on topic Which folder may I remove?			
			
				Hi,
The plugin has 5 folders in its root (Assets\I2)
- Dll :only includes the arabicSupportDLL
- Editor folder :this scripts dosn't get compiled/included in the build
- Examples :this is not needed by the plugin to work, so you can safely delete it
- Resources :This only have the I2Languages.prefab with your localization
- Scripts :The actual plugin's scripts
So, you can safely delete the Examples folder. The rest of the folders are small or not included in the final build (e.g. Editor)
Thanks,
Frank
							The plugin has 5 folders in its root (Assets\I2)
- Dll :only includes the arabicSupportDLL
- Editor folder :this scripts dosn't get compiled/included in the build
- Examples :this is not needed by the plugin to work, so you can safely delete it
- Resources :This only have the I2Languages.prefab with your localization
- Scripts :The actual plugin's scripts
So, you can safely delete the Examples folder. The rest of the folders are small or not included in the final build (e.g. Editor)
Thanks,
Frank
Are you
 Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you
 Please lets us know how to improve it!
  Please lets us know how to improve it!
To get the betas as soon as they are ready, 
	check this out
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