Localisation not showing on first start

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9 years 4 months ago #355 by daniel
I am actually running into the problem, that if i start the game for the first time, nothing is localized and empty buttons and labels are shown.

When i close and start the game again all is like it should. In the editor it isn't possible to reproduce the problem, and this behavior is on any platform i had tested it with.

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9 years 4 months ago #356 by Frank
Hi,
I have been trying to reproduce that issue but I was unable.
Can you please let me know what version you are trying (2.3.0 or 2.3.1)?

I just deployed an empty project with the I2 Localization to IOS and Android and it worked. I opened one of the example scenes and as soon as it started it overrides the label's default text and shows the English localization.

Are your devices in a language you are not including in the Localization? Although it fallbacks to the first language in the source if the device's language is not found.

Can you please, let me know what steps you do to reproduce the issue.

Thanks,
Frank

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9 years 4 months ago #357 by daniel
Hi,

I am using version 2.3.1 b1. The Device is set to the main language as also the PC export. The curious part is, that it doesn't show up anything, its just empty.

The steps that was done to cause the problem, are:
  1. Added Terms and commited the version to SVN
  2. Updated to new version of I2 Loc
  3. Imported Terms from google
  4. added new terms
  5. commited to SVN
  6. problem cused in exported versions

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