TextMeshPro I2 Localization
5 years 8 months ago #3618
by doge
Wow
TextMeshPro I2 Localization was created by doge
Hello, I'm having this problem where translations for TextMeshPro isn't working even in the sample scene but the Unity UI Text works fine
The product was bought by my boss, he committed it to our git repo
what I did to apply it is
Added a source
Added languages to the source
Added terms to the source
Added localize script to the TextMeshPro object
Added button for switching language
I also made sure that the terms found my TextMeshPro Text
and it did not work, so I tried using a Unity UI Text,
Added a new Unity UI Text
Added localize script to the Unity UI Text
Edited the source's terms
made sure that the terms found my Unity UI Text
and it works just fine
Please help me make the TextMeshPro work with the localization or we will need to replace all our Text elements with Unity UI Text
The product was bought by my boss, he committed it to our git repo
what I did to apply it is
Added a source
Added languages to the source
Added terms to the source
Added localize script to the TextMeshPro object
Added button for switching language
I also made sure that the terms found my TextMeshPro Text
and it did not work, so I tried using a Unity UI Text,
Added a new Unity UI Text
Added localize script to the Unity UI Text
Edited the source's terms
made sure that the terms found my Unity UI Text
and it works just fine
Please help me make the TextMeshPro work with the localization or we will need to replace all our Text elements with Unity UI Text
Wow
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5 years 8 months ago #3619
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic TextMeshPro I2 Localization
Hi,
Can you double check if TextMeshPro is enabled in the Scripting Defines?
See this for more details:
inter-illusion.com/assets/I2Localization...lizationTargets.html
Also, instead of creating a new Source, it is advisable to add your terms in the source:
Assets\Resources\I2Languages.asset
That way, it is accessible from every scene.
Hope that helps
Frank
Can you double check if TextMeshPro is enabled in the Scripting Defines?
See this for more details:
inter-illusion.com/assets/I2Localization...lizationTargets.html
Also, instead of creating a new Source, it is advisable to add your terms in the source:
Assets\Resources\I2Languages.asset
That way, it is accessible from every scene.
Hope that helps
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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check this out
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