Auto-update no longer working?
5 years 9 months ago #3591
by RavenAB
Auto-update no longer working? was created by RavenAB
In our recently launched app we're relying on the auto-update of the Google sheet. However, it seems the auto-update feature has stopped working. We're running 2.8.11f1 (the second latest). Nothing in the release notes of 2.8.12 indicates there would be a fix for the auto-update though.
Update interval: Daily (I've also tried Always with the same result)
Tried on: Android and iOS
Google timestamp correct in sheet: Yes
Fresh installs or clearing data does not help. This is rather urgent.
Update interval: Daily (I've also tried Always with the same result)
Tried on: Android and iOS
Google timestamp correct in sheet: Yes
Fresh installs or clearing data does not help. This is rather urgent.
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5 years 9 months ago #3592
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Auto-update no longer working?
Hi,
Recently there was introduce a new option to avoid having lags when applying the downloaded data.
Next to the Update Frequency, there is the "Update Synchronization" which controls when the downloaded data is applied.
Update Synchronization can be set to:
AsSoonAsDownloaded : As soon as the new data is downloaded, it applies and relocalizes everything (this was the old behaviour, but can cause a lag if the relocalization happens while you in the middle of a game)
OnSceneLoaded: This delays the relocalization until a loading happens. That way its quarateed that you are inside a gameplay, so a bit of lag will be ok as its part of the scene loading.
Manual: Data is downloaded, but is not applied until calling LocalizationManager.Sources[0].ApplyDownloadedDataFromGoogle(). This allows you to schedule the relocalization until a moment that makes more sense for your game.
In the new releases, the setting is set to OnSceneLoaded, so the downloaded data will not be applied until you change scenes (Main Menu->Game->Menu, etc)
Hope that helps,
Frank
Recently there was introduce a new option to avoid having lags when applying the downloaded data.
Next to the Update Frequency, there is the "Update Synchronization" which controls when the downloaded data is applied.
Update Synchronization can be set to:
AsSoonAsDownloaded : As soon as the new data is downloaded, it applies and relocalizes everything (this was the old behaviour, but can cause a lag if the relocalization happens while you in the middle of a game)
OnSceneLoaded: This delays the relocalization until a loading happens. That way its quarateed that you are inside a gameplay, so a bit of lag will be ok as its part of the scene loading.
Manual: Data is downloaded, but is not applied until calling LocalizationManager.Sources[0].ApplyDownloadedDataFromGoogle(). This allows you to schedule the relocalization until a moment that makes more sense for your game.
In the new releases, the setting is set to OnSceneLoaded, so the downloaded data will not be applied until you change scenes (Main Menu->Game->Menu, etc)
Hope that helps,
Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
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5 years 9 months ago - 5 years 9 months ago #3593
by RavenAB
Replied by RavenAB on topic Auto-update no longer working?
OK, it's unfortunate that this change was made and not clearly mentioned as a warning anywhere near the setting. Our app is already released (and it's a one scene app), and we were counting on the behavior to be consistent with how it was in earlier versions.
Anyway, thank's for clarifying.
Anyway, thank's for clarifying.
Last edit: 5 years 9 months ago by RavenAB.
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