String text translation with Playmaker?

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8 months 2 weeks ago - 8 months 2 weeks ago #3553 by Wabby
Hello,

Just bought your plugin to use in my project (Unity 2018.2 / Playmaker 1.9) and everything works fine with Button, TextMeshPro texts… but also I need a way to use Terms for String variables (for exemple : in my RPG game, there is a log panel which display a lot of messages sended to TextMeshPro objects).

Maybe by using the "Set Term" action? But I Don't understant how!

Can you help me, please?
Last edit: 8 months 2 weeks ago by Wabby.

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8 months 2 weeks ago - 8 months 2 weeks ago #3559 by Wabby
ok… i'm using the "Set Term" action even if I Don't understant what "Secondary term" means.
Last edit: 8 months 2 weeks ago by Wabby.

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8 months 2 weeks ago - 8 months 2 weeks ago #3560 by Frank

i'm using the "Set Term" action even if I Don't understant what "Secondary term" means


All Localize components have 2 terms. The Primary and the Secondary Term.
When the target is a label, the Primary term changes the Text, and the Secondary term changes the Font or material used.
When the target is a UI.Image, the Primary term changes the sprite used, and the Secondary term changes the Atlas,
etc.

but also I need a way to use Terms for String variables

If I understood you correctly, you have a class in your code similar to this one:
class LogPanel
{
    public string MyString;
}

And then you use PlayMaker to take the value of MyString and apply it to a TextMeshPro label.

If thats the case, then, yes, you should use SetTerm.
But, the content of MyString should be a term name, not the translation.

What I mean, is that MyString should have a text matching one of your Terms, then, when you take that value and call SetTerm, the plugin will find the Term matching that value, get the translation to the current language and apply that to TextMeshPro label.

To simplify this even more, there is an attribute that converts the string inspector into a Term selection popup. Just change your code to this:
class LogPanel
{
   [TermsPopup] public string MyString;
}

Hope that helps,
Frank

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Last edit: 8 months 2 weeks ago by Frank.

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8 months 2 weeks ago #3561 by Wabby
Hello Frank and thank you very much for the clarification, it helps a lot.

In fact, I'm using the "Set Term" action or in other situation, the "Get Translation" to put the result in a String variable and build another variable with it (exemple : a translated term + an int variable).

Anyway, your product is very good and well implemented in my game, now : twitter.com/WabbysLand

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