Help needed: Wrong translations in app

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5 years 5 months ago - 5 years 5 months ago #3267 by ellen
Hi,

I have 5 different languages and they all work as expected in Unity. But when I build to Android they get all mixed up. I get some terms translated correctly, and some into other languages, and also some into older translations I have written new ones for - all mixed up in the same scene. I don't use Google Spreadsheet so I can't use the fix I read in some other topic here. I tried updating to latest version, 2.8.8 but problem persists. How do I fix this?

Respectfully,
Ellen
Last edit: 5 years 5 months ago by ellen.

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5 years 5 months ago #3268 by ellen
Seems to be the unloading of languages in runtime causing the problems. I set it to never and now I think it works as expected :)

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5 years 5 months ago #3269 by Frank
Hi,
The problem with the terms showing mixed/shifted in the device was corrected a couple versions ago. However, if you are still seeing it or a similar one, it means there maybe a case that still produces this bug.
I will help a lot if you could email me your I2Languages.prefab. I will test it myself and see why it's happening for you so that you could re-enable the Unload languages.

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5 years 4 months ago #3288 by ellen
I have emailed you the prefab a couple of days ago

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