Localizations to be downloadable from a server
10 years 2 months ago #288
by koralarts
Localizations to be downloadable from a server was created by koralarts
I was wondering if it's possible to have a localization (ie. CSV) file be downloaded from a server and then use it as a new localization?
Purpose:
To be able to create new localization (ie. Korean) on the server, and give the user the option to download the new language without updating the entire application.
Thanks!
Purpose:
To be able to create new localization (ie. Korean) on the server, and give the user the option to download the new language without updating the entire application.
Thanks!
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10 years 2 months ago #289
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Localizations to be downloadable from a server
>>I was wondering if it's possible to have a localization (ie. CSV) file be downloaded from a server and then use it as a new localization?
Yes.
The plugin doesn't automatically download CSV files, but if you do a WWW call to your server and get the CSV file, then you can make the LanguageSource to update from it. There is a function in the LanguageSource that allows updating the content based on a CSV string.
There is also another feature in the latest version (2.3) that allows you to update dynamically without code changes. Its the Google Live Synchronization.
If you link a Google Spreadsheet with your game, it will keep updating itself if you do a change to your spreadsheet. That happens even after the game is sent to the store and its optimal enough to only download changes if there has been any.
Check how it works in this video (as you can see, it happens automatically, and there is no need to add code to trigger that feature)
And here is a tutorial on how to setup it
More tutorials can be found here
Yes.
The plugin doesn't automatically download CSV files, but if you do a WWW call to your server and get the CSV file, then you can make the LanguageSource to update from it. There is a function in the LanguageSource that allows updating the content based on a CSV string.
There is also another feature in the latest version (2.3) that allows you to update dynamically without code changes. Its the Google Live Synchronization.
If you link a Google Spreadsheet with your game, it will keep updating itself if you do a change to your spreadsheet. That happens even after the game is sent to the store and its optimal enough to only download changes if there has been any.
Check how it works in this video (as you can see, it happens automatically, and there is no need to add code to trigger that feature)
And here is a tutorial on how to setup it
More tutorials can be found here
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
The following user(s) said Thank You: koralarts
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