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TOPIC: Terms in UpperCase are translated into LowerCase

Terms in UpperCase are translated into LowerCase 3 weeks 3 days ago #3217

  • pete
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Hi Frank,

I know that topic has been discussed in earlier versions but I still have the issue.
I have the latest as of today (2.8.7f1) and when I write a term and the english version in uppercase (for example CREATE), all the other versions are lowercase (expect for the 1st letter).

I don't know if there is an option somewhere to force that, or if we need to modify it by code ...

Thanks!
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Terms in UpperCase are translated into LowerCase 3 weeks 3 days ago #3218

  • Frank
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Hi,
If I understood you correctly, you want to create a term and then reuse it for several labels, where each label can show it with different cases (e.g. UPPERCASE, lowercase, Title Case, First up, etc)

You can do that by using the Modifications options
inter-illusion.com/assets/I2Localization...l/Modifications.html

That allows changing the casing for the translation.
You can also add Pre and Post suffix to the translations, (e.g. adding ':' a the end, like in "This Game:" or '- ' at the beggining "- Item 1")

Hope that helps,
Frank
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Terms in UpperCase are translated into LowerCase 3 weeks 3 days ago #3219

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Ah! That was not exactly what I was asking for, but actually it will help :) because I will have different casing for the same name for sure.

So thank for that, but my original question was more about the fact that when I click on translate all, all the translations have the lower casing except for the original.
For example English is CREATE, french is Créer, Espanol is Crear, etc.

I wanted them to be all Upper Case (or at least I was expecting them to be that way).

So I can probably deal with that now that I know the Modifications section.

If I want to do it by code, I guess I need to use .ToUpper() ? for that specific string?
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Terms in UpperCase are translated into LowerCase 3 weeks 3 days ago #3220

  • Frank
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I see,
If your term is CREATE, then all your translations should result in the same casing.

If thats not happening, then its a bug for sure, I will check that up and upload a fix asap
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