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TOPIC: Disabled language still picked as startup language

Disabled language still picked as startup language 4 months 1 week ago #3170

  • bkane
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Hi,

We just noticed that languages marked as "disabled" can still be used if the "Default Language" is set to "Device Language". This is rather problematic, as we were using the "disabled" flag as a way of keeping the language in our project without making it available (because it is still in development). It looks like the code to select a startup language doesn't check if the language is enabled or not.

Is this the intended behavior?

Setting "Default Language" to "First in List (English)" is a sufficient workaround for now, as we only support English. Once we have some published languages and others still in development however, this won't be a suitable workaround.

I2Loc version: 2.8.6 f2
Unity: 2017.4.2f2
Platform: Windows, PS4

Thanks!
- Ben
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Disabled language still picked as startup language 4 months 1 week ago #3176

  • Frank
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Hi,
Thanks for reporting this issue.
This is now fixed in 2.8.8a1 (available in the beta folder)

Hope that helps,
Frank
Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
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Disabled language still picked as startup language 4 months 1 week ago #3184

  • bkane
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Thanks Frank! Incredible turnaround. We'll give this a shot in the near future.
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