DoozyUI compatible ?
6 years 5 months ago #3163
by francois
DoozyUI compatible ? was created by francois
Hi everyone !
I'm using DoozyUI for my projects and I want to know if it's compatible with I2 Localization ?
I've done some research but didn't find anything
Thanks !
I'm using DoozyUI for my projects and I want to know if it's compatible with I2 Localization ?
I've done some research but didn't find anything
Thanks !
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6 years 4 months ago #3175
by Frank
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Replied by Frank on topic DoozyUI compatible ?
Hi,
Sorry for the delay, I was out on vacations and I just returned.
I haven't use DoozyUI myself, so I don't know exactly how it is setup.
From my understanding (based on a quick glance of its videos), it uses the regular Unity UI, so, it should work just fine with I2 Localization.
If there is any part that its purely dynamic, you can always call LocalizationManager.GetTranslation(termName) to get the translation from the source and assign it to the label.
If DoozyUI uses a custom component for rendering the texts, you can easily add a new LocalizeTarget to support that component, its really easy. If thats the case, please let me know and I can assist you on setting that up.
Hope that helps,
Frank
Sorry for the delay, I was out on vacations and I just returned.
I haven't use DoozyUI myself, so I don't know exactly how it is setup.
From my understanding (based on a quick glance of its videos), it uses the regular Unity UI, so, it should work just fine with I2 Localization.
If there is any part that its purely dynamic, you can always call LocalizationManager.GetTranslation(termName) to get the translation from the source and assign it to the label.
If DoozyUI uses a custom component for rendering the texts, you can easily add a new LocalizeTarget to support that component, its really easy. If thats the case, please let me know and I can assist you on setting that up.
Hope that helps,
Frank
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Are you Please lets us know how to improve it!
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