How to handle plurals in script

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5 years 10 months ago - 5 years 10 months ago #3054 by koalitygame
I'm aware of setting up translations with plurals through the Localize component, however, I need the translations to happen through scripting. I know how to use baked terms but I'm unsure how to do it with plurals. For example, I need to be able to translate the phrase "FIGHT IN 5 CAREER OR ONLINE MATCHES" where '5' is the variable.

Example Code:
int amount = 5;
example.text = "FIGHT IN " + amount + " CAREER OR ONLINE MATCHES";

How would I go about localizing this string of text into other languages where the amount can be any number? I've looked through the documentation but still not understanding it fully.
Last edit: 5 years 10 months ago by koalitygame.

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5 years 10 months ago #3055 by Frank
Hi,
For that, you need to use the same setup to define the plurals in a term, just add the term to the I2Languages.prefab and set its plural forms
inter-illusion.com/assets/I2LocalizationManual/Plurals.html

Then, you need to change the number in the translation by a Parameter.
inter-illusion.com/assets/I2LocalizationManual/Parameters.html
For example:
Plural: "FIGHT IN {[MATCHES_LEFT]} CAREERS OR ONLINE MATCHES"
One: "FIGHT IN {[MATCHES_LEFT]} CAREER OR ONLINE MATCH"
Zero: "NO CAREERS OR MATCHES LEFT"

Then, in your script, you ask for the translation of that term with the apply parameters enable:
string translation = LocalizationManager.GetTranslation( "TERM_FIGHTS", applyParameters:true )

That will get the translation of the term TERM_FIGHTS into the current language, will get the value of MATCHES_LEFT and findout what plural form should be used, and then replace MATCHES_LEFT with its value.

That code will use the ParameterManager if you have any of those components in your scene.
If you want to pass the values directly, you can do it as well:
var dict = new Dictionary<string, int>();
dict["MATCHES_LEFT"] = 5;
string translation = LocalizationManager.GetTranslation( "TERM_FIGHTS" )
LocalizationManager.ApplyParameters(ref translation, dict);

or even:
string translation = LocalizationManager.GetTranslation( "TERM_FIGHTS" )
LocalizationManager.ApplyParameters(ref translation, (p)=>{ return p=="MATCHES_LEFT" ? 5 : null; });

Hope that helps,
Frank

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5 years 10 months ago #3073 by koalitygame
Thanks for the help, Frank. I got it working although I couldn't find a method named ApplyParameters, instead it was ApplyLocalizationParams. I also couldn't get the method to work with a dictionary value, so I just passed in the translation and used a GlobalParameters script to change the variables.

I did run into a major issue, however, when building the game using IL2CPP. The game crashes right after the startup screen and looking through the logs it gives me a fatal error with this line:

LocalizationParamsManager_t2237076064::get__AutoRegister_3() const

The game works perfectly when building through Mono. I think it may have something to do with upgrading Unity from 2017 to 2018 but I'm not really sure. Any help is appreciated!

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5 years 10 months ago #3074 by Frank
Are you in the latest version of the plugin?
The AutoRegister was removed recently.
If you are in the latest version and still getting that error, please let me know.

Hope that helps,
Frank

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Are you :-( Please lets us know how to improve it!
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5 years 10 months ago #3075 by koalitygame
I was pretty sure I updated it to the latest version a few days ago, but I just checked and I was still on an older version. It's now updated and I'm exporting a new build. I'll let you know if that fixes the issue, thanks!

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5 years 10 months ago #3076 by koalitygame
Updating fixed the issue. Thanks for the help, Frank!

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