LanguageSource Inspector Assets auto destroy

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1 year 1 week ago #3046 by Frank
You can load all Fonts from Resources by using the unity Resources.LoadAll
docs.unity3d.com/ScriptReference/Resources.LoadAll.html
foreach (var pfont in Resources.Load<Font>(""))
{
    ResourceManager.pInstance.GetAsset<Font>(pfont.name)
}

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