Having trouble setting language [solved]

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5 years 10 months ago - 5 years 10 months ago #3018 by cephalo
Using

LocalizationManager.CurrentLanguageCode = "fr";

does not change the language in my game. Am I supposed to do something else to update scenes with the new language?
Last edit: 5 years 10 months ago by cephalo.

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5 years 10 months ago #3020 by Frank
Just to be sure:
- Does your I2Languages.prefab has a language with the code "fr"?
- Is the only language source you are using the I2Languages.prefab or do you have any source instantiated in your scene?

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5 years 10 months ago - 5 years 10 months ago #3021 by cephalo
Yes, the language is called 'French' with code 'fr'.

I have six languages, French being one of those, and none of them change the language.

I am using only the one Language Source in the recommended place in I2>Resources. I did recently update I2, but I did not find another one with the new package.

I am running that code in a button, one for each language, and the code is executing as I can print to the debug log inside the button handler that contains the change language code.
    public void OnFrench()
    {
        print("switching to French");
        LocalizationManager.CurrentLanguageCode = "fr";
    }

EDIT: It's working now! I believe it wasn't working because I had recently added all the languages. Now that I have shut down the Unity editor and reloaded the project it is working.
Last edit: 5 years 10 months ago by cephalo.

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5 years 10 months ago #3022 by Frank
weird! haha.
Please, let me know if the problem continue!

Thanks,
Frank

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